Feral StegadonThese mighty savages are armed and armoured by design; woe betide any being who encroaches on their territory!
Stegadons are mighty beasts that have dwelt within the primeval jungles since long before the coming of the Old Ones. They are bulky creatures whose heads are covered by armoured crests, out of which project massive horns. With bony scales and spikes shielding their bodies, there are few predators that dare challenge them. Reared by teams of Skinks who stay with them throughout their lifetimes, Stegadons grow to become very protective of those they have known since they were hatchlings. Large howdahs are attached to the beasts' backs, and from this protected vantage point the Skinks hurl a storm of poison-tipped javelins or fire huge arrows from the mounted great bows known to the Skinks as 'Sotek's Curse'.
Unit NameFeral Stegadon
Main Unit Keywh2_main_lzd_mon_stegadon_0
Land Unit Keywh2_main_lzd_mon_stegadon_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupMonster
Naval Unit GroupMonster
Custom Battle Cost1250
├ Melee Weaponwh2_main_lzd_stegadon
├ Melee Damage Base120
├ Melee Damage Ap300
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry15
├ Base Defence32
└ Shield Defence0
├ Armour Defence120
└ Shield Armour0
├ Man Entitywh2_main_lzd_mon_stegadon
├ Man Speed50
├ Man Health8
└ Bonus Hit Points9032
Leadership (Base Morale)60
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
- Causes Terror
This unit can fear themselves.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
When this unit gets hurt and enemies are nearby it might go on a rampage, attacking the closest enemy and ignoring any orders given.
Pyramid of Itzl