Cold One Spear-RidersA pack of Cold Ones, ridden with skill, can charge powerfully into melee and remain there for some time.
Saurus warriors are formidable fighters, but when mounted atop a Cold One they become a shock force capable of delivering an absolute mauling. Those foes who can muster the courage to stand before the sight of oncoming Cold One cavalry find themselves beset by a whirlwind of biting jaws, slashing talons and jabbing spear thrusts. Those Saurus Warriors blessed by Itzl have an innate aptitude for mounted warfare. They exude a musk not dissimilar to the rank odour produced by the Cold Ones themselves, allowing them to form bonds with the otherwise hostile creatures. The Saurus have dewclaws that are perfect for gripping the thick-scaled hides of their reptilian steed, leaving them free to carry both spears and shields. All such spawning produce a Pack Leader who instinctively leads the group - knowing where to find the Cold Ones and how best to break them in as mounts.
Unit NameCold One Spear-Riders
Main Unit Keywh2_main_lzd_cav_cold_one_spearmen_1
Land Unit Keywh2_main_lzd_cav_cold_one_spearriders_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupCold One Spear Cavalry
Naval Unit GroupCold One Spear Cavalry
Custom Battle Cost1000
├ Melee Weaponwh2_main_lzd_cold_one_spear
├ Melee Damage Base12
├ Melee Damage Ap28
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants14
└ Bonus vs Infantry0
├ Base Defence26
└ Shield Defence0
├ Armour Defence90
└ Shield Armour30
├ Man Entitywh_main_cavalry_rider_standard_blood
├ Man Speed33
├ Man Health8
├ Bonus Hit Points114
├ Mount Entitywh2_main_lzd_cavalry_cold_one_blood
├ Mount Speed66
└ Mount Health8
Leadership (Base Morale)75
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
- Predatory Senses
These units are natural hunters that can sense prey hiding nearby.