Left Panel
menu
  • Britannia
  • Warhammer II
  • Warhammer
  • Attila
  • Rome II
  • Shogun 2
  • Napoleon
  • Empire
  • Medieval II
  • facebookFacebook
HomeHome / Total War: WARHAMMER II / Last Defenders / Units / Bastiladon (Revivification Crystal)
Bastiladon (Revivification Crystal) Last DefendersLast Defenders Melee Infantry

Bastiladon (Revivification Crystal)

Carried atop the mightiest of beasts, the Revivification Crystal regenerates and heals combat-damaged units.

Known to the Skinks as the Bastiladon, this hulking quadruped is perhaps the most heavily-armoured beast in Lustria. It is a walking fortress, a living bastion covered in rock-hard bony skin, and then further protected by massive iron-like plates - a natural armour so dense that it can, sometimes, thwart the bite of the mighty Carnosaur. Even those blows that crack the outermost armour plates cannot penetrate deeply into the beast due to the Bastiladon's alternating layers of thick leathery skin and additional scales. Their incredibly thick and armoured hides allow them to carry devices which other beasts, even the revered Stegadon, steadfastly refuse. These revered and holy objects are mounted upon the great beast's back so that they might be activated to smite any who dare set foot in sacred Lustria.

Bastiladon (Revivification Crystal)

Unit Name

Bastiladon (Revivification Crystal)

Main Unit Key

wh2_main_lzd_mon_bastiladon_1

Land Unit Key

wh2_main_lzd_mon_bastiladon_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monster

Naval Unit Group

Monster

Soldiers

4

Caste

Monster

Category

War Beast

Class

Melee Infantry

Custom Battle Cost

1025

Recruitment Cost

1000

Upkeep Cost

250

Melee Attack

22

Weapon Strength (Weapon Damage)

250

├ Melee Weapon

wh2_main_lzd_bastiladon

├ Melee Damage Base

90

├ Melee Damage Ap

160

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

15

Charge Bonus

34

Melee Defence

28

├ Base Defence

28

├ Shield

none

└ Shield Defence

0

Armour

140

├ Armour

wh2_main_body_140

├ Armour Defence

140

└ Shield Armour

0

Health

7706

├ Man Entity

wh2_main_lzd_mon_bastiladon_platform_healing

├ Man Speed

40

├ Man Health

8

├ Bonus Hit Points

7690

├ Mount

wh2_main_lzd_mnt_bastiladon_1

├ Mount Entity

wh2_main_lzd_mon_bastiladon_platform_healing

├ Mount Speed

40

└ Mount Health

8

Leadership (Base Morale)

65

Abilities

  • Revivification Crystal
    The crystal protects those who worship the Serpent God, healing wounds and bringing supplicants back from the point of death.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strengths & Weaknesses

  • Revivification Crystal
    The crystal protects those who worship the Serpent God, healing wounds and bringing supplicants back from the point of death.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing Melee
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Requires Buildings
Bastiladon (Revivification Crystal) Lv. 0 Corral-Arena
Corral-Arena
(wh2_main_lzd_beasts_2)
Level 1
Pyramid of Itzl
Pyramid of Itzl
(wh2_main_lzd_beasts_3)
Level 2
Garrison Buildings
Bastiladon (Revivification Crystal) x 1 Energy Dome
Energy Dome
(wh2_main_lzd_defence_major_3)
Level 2