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HomeHome / Total War: WARHAMMER II / Last Defenders / Units / Feral Carnosaur
Feral Carnosaur Last DefendersLast Defenders Melee Infantry

Feral Carnosaur

First come the vibrations; next the distant sound of destruction; finally, carnage is unleashed. Good luck.

Carnosaurs are large apex predators that have terrorised the darkness of the primordial jungles since the dawn of this world's existence. Considered by many as the ultimate jungle hunter, with some growing nearly two stories tall, these massive reptilian beasts are powerfully built and highly aggressive creatures, with long, muscular hind limbs and a heavy tail that is used to balance their enlarged and powerful skulls. Upon scenting prey, or catching sight of even the slightest amount of movement, Carnosaurs propel themselves with enormous strides, moving with surprising speed for such large beasts. Their shortened forelimbs and sharp claws are ideal for locking hold of prey. They have massive jaws, their gaping mouths filled with dagger-like death. Their bite can hack through huge chunks of flesh on larger prey, and by twisting their thick, serpentine necks, Carnosaurs can simply rip their quarries apart piece by bloody piece. Having tasted blood, a Carnosaur is at its most deadly, for it enters a state of savage bloodlust — biting and tearing at any living creature, sometimes slaughtering its gory way through entire herds of giant reptilian without pause. Such is what they were bred to become, for the primordial jungles of Lustria only spares the strongest and most ferocious of monsters, whilst the weak are simply left to be eaten by those seeking to consume flesh.

Feral Carnosaur

Unit Name

Feral Carnosaur

Main Unit Key

wh2_main_lzd_mon_carnosaur_0

Land Unit Key

wh2_main_lzd_mon_carnosaur_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monster

Naval Unit Group

Monster

Soldiers

1

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1600

Recruitment Cost

1600

Upkeep Cost

400

Melee Attack

38

Weapon Strength (Weapon Damage)

465

├ Melee Weapon

wh2_main_lzd_feral_carnosaur

├ Melee Damage Base

115

├ Melee Damage Ap

350

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

35

└ Bonus vs Infantry

0

Charge Bonus

50

Melee Defence

40

├ Base Defence

40

├ Shield

none

└ Shield Defence

0

Armour

95

├ Armour

wh2_main_body_95

├ Armour Defence

95

└ Shield Armour

0

Health

7544

├ Man Entity

wh2_main_lzd_mon_carnosaur

├ Man Speed

75

├ Man Health

8

└ Bonus Hit Points

7536

Leadership (Base Morale)

60

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Rampage
    When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Rampage
    When this unit gets hurt and enemies are nearby it might go on a rampage, attacking the closest enemy and ignoring any orders given.
Requires Buildings
Feral Carnosaur Lv. 0 Pyramid of Itzl
Pyramid of Itzl
(wh2_main_lzd_beasts_3)
Level 2
Garrison Buildings
Feral Carnosaur x 1 Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_eagle_untainted_5)
Level 5
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_griffon_untainted_5)
Level 5
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_phoenix_untainted_5)
Level 5
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_unicorn_untainted_5)
Level 5

(wh2_main_special_settlement_hexoatl_other_lzd_5)
Level 5

(wh2_main_special_settlement_itza_other_lzd_5)
Level 5