Bastiladon (Solar Engine)The Solar Engine can disintegrate enemies with a beam of pure sunlight.
Known to the Skinks as the Bastiladon, this hulking quadruped is perhaps the most heavily-armoured beast in Lustria. It is a walking fortress, a living bastion covered in rock-hard bony skin, and then further protected by massive iron-like plates - a natural armour so dense that it can, sometimes, thwart the bite of the mighty Carnosaur. Even those blows that crack the outermost armour plates cannot penetrate deeply into the beast due to the Bastiladon's alternating layers of thick leathery skin and additional scales. Their incredibly thick and armoured hides allow them to carry devices which other beasts, even the revered Stegadon, steadfastly refuse. These revered and holy objects are mounted upon the great beast's back so that they might be activated to smite any who dare set foot in sacred Lustria.
Unit NameBastiladon (Solar Engine)
Main Unit Keywh2_main_lzd_mon_bastiladon_2
Land Unit Keywh2_main_lzd_mon_bastiladon_2
Naval Unit Keywh_main_shp_transport
Land Unit GroupSpecialist Artillery
Naval Unit GroupSpecialist Artillery
Custom Battle Cost1100
├ Missile Weaponwh2_main_lzd_bastiladon_solar_engine
├ Missile Damage252
├ Missile Ap Damage108
└ Base Reload Time16
Shots Per Minute4.2
├ Melee Weaponwh2_main_lzd_bastiladon
├ Melee Damage Base90
├ Melee Damage Ap160
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry15
├ Base Defence28
└ Shield Defence0
├ Armour Defence140
└ Shield Armour0
├ Man Entitywh2_main_lzd_mon_bastiladon_platform
├ Man Speed40
├ Man Health8
├ Bonus Hit Points7690
├ Mount Entitywh2_main_lzd_mon_bastiladon_platform
├ Mount Speed40
└ Mount Health8
Leadership (Base Morale)65
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
- Causes Terror
This unit can fear themselves.
- Armour-Piercing Melee
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Beam of Chotec
An intense, white-hot shaft of light emanates forth, burning and blinding the foe with the wrath of Chotec himself.
Temple of the Old Ones
Ziggurat of the Old Ones