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HomeHome / Total War: WARHAMMER / Norsca / Units / Marauder Ice Wolves Chariot
Marauder Ice Wolves Chariot NorscaNorsca Chariot

Marauder Ice Wolves Chariot

With axe-flinging Marauders in tow, drooling and crazed Ice Wolves can pull chariots with overwhelming speed.

The Marauder Warwolves Chariot is an interesting take on the standard war chariots commonly used by the Northmen and other warriors of Chaos. The same spike-laden chassis gives it a similarly devastating impact on the charge, but instead of being pulled by destriers, it is pulled by brutish Warwolves. This gives the chariot several advantages – firstly, the swift, muscle-built beasts enable the chariot to move faster over short distances. Also, unlike horses, Warwolves are natural killers in their own right – bloodthirsty animals concerned only with biting and tearing at enemy flesh. This makes the Warwolves Chariot a truly scary prospect up close; snapping, slobbering jaws await any who engage the charioteers in melee.

Marauder Ice Wolves Chariot

Unit Name

Marauder Ice Wolves Chariot

Main Unit Key

wh_dlc08_nor_veh_marauder_warwolves_chariot_0

Land Unit Key

wh_dlc08_nor_cav_marauder_warwolves_chariot_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Chariot

Naval Unit Group

Chariot

Soldiers

8

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

900

Recruitment Cost

900

Upkeep Cost

225

Missile Damage

27

├ Missile Weapon

wh_main_chs_throwing_axe

├ Projectile

wh_chs_throwing_axe

├ Missile Damage

6

├ Missile Ap Damage

21

└ Base Reload Time

10

Accuracy

10

Range

65

Reload

10

Shots Per Minute

6.7

Ammunition

12

Engine Missile Damage

0

├ Engine

wh_main_chs_chariot

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

10

Shots Per Minute

Ammunition

12

Melee Attack

32

Weapon Strength (Weapon Damage)

53

├ Melee Weapon

wh_dlc08_nor_warwolf_chariot

├ Melee Damage Base

40

├ Melee Damage Ap

13

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

18

Charge Bonus

76

Melee Defence

28

├ Base Defence

28

├ Shield

none

└ Shield Defence

0

Armour

85

├ Armour

wh_main_full_plate

├ Armour Defence

85

└ Shield Armour

0

Health

1496

├ Man Entity

wh_nor_chariot_rider_throwing_axe_180

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

1480

├ Mount

wh_dlc08_mnt_warwolf

├ Mount Entity

wh_dlc08_nor_war_wolf_blood

├ Mount Speed

95

└ Mount Health

8

Leadership (Base Morale)

70

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Frostbite
    The intense cold cuts into the flesh and burns the foe's extremities, greatly reducing their speed.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Requires Buildings
Marauder Ice Wolves Chariot Lv. 0 Ruinous Stables
Ruinous Stables
(wh_main_nor_stables_3)
Level 2