Marauder HorsemastersHorse-borne leaders, their powerful steeds a symbol of dread status before the Dark Gods.
Some tribes of Marauders hold horses in high esteem, while others regard them with fear and superstition. To many, a warhorse is a sign of status, and only the best warriors may ride them. The steeds ridden by these tribes are powerful beasts, foul-tempered and strong of limb. Once a rider has broken such a horse, it will remain loyal to him until death, but they remain vicious and unruly should a stranger approach. Fed on a diet of human flesh and watered-down blood, these snorting, high-spirited steeds have a glint of intelligent menace in their eyes, and will trample, kick and bite as if berserk when engaged at close quarters. In battle, their speed and mobility leaves even the most able cavalrymen of the Old World sorely lacking. Able to steer their steeds with the subtlest of movements of the waist and knees, the tribesmen have both hands free to wield wicked blades and hooked axes.
Unit NameMarauder Horsemasters
Main Unit Keywh_dlc08_nor_cav_marauder_horsemasters_0
Land Unit Keywh_dlc08_nor_cav_marauder_horsemasters_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupMissile Cavalry
Naval Unit GroupMissile Cavalry
Custom Battle Cost750
├ Missile Weaponwh_main_chs_javelin_heavy
├ Missile Damage18
├ Missile Ap Damage8
└ Base Reload Time8
Shots Per Minute8.3
├ Melee Weaponwh_main_chs_marauder_horsemen_spear
├ Melee Damage Base20
├ Melee Damage Ap4
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence24
└ Shield Defence0
├ Armour Defence50
└ Shield Armour0
├ Man Entitywh_main_cavalry_rider_standard_blood
├ Man Speed33
├ Man Health8
├ Bonus Hit Points60
├ Mount Entitywh_dlc06_chs_cavalry_fast_horsemasters_blood
├ Mount Speed90
└ Mount Health8
Leadership (Base Morale)54
These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.