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HomeHome / Total War: WARHAMMER / Norsca / Units / Marauder Chieftain (Norscan Warhorse)
Marauder Chieftain (Norscan Warhorse) NorscaNorsca Command

Marauder Chieftain (Norscan Warhorse)

Chieftains are the bravest, most warlike among their kind - hurling themselves into the fray and remaining until the very end.

The tribes of Northmen that flock southwards with any Chaos invasion are known by those in their path as Marauders. These savage barbarians fight with heavy axes and cruelly barbed flails, and charge in great howling mobs towards the foe. They have little fear of dying in battle, for they know that they fight under the scrutiny of their gods, and that cowards are beneath their deities' notice. The Chieftains that lead these warriors are a daunting sight, brooding hulks of muscle and hair whose bodies are covered in the scars and trophies of battle. Bearing weapons worn from dealing a thousand mortal injuries to those foolish enough to face them, these savage leaders are independent and fierce. These battle-hardened killers are the products of a people so steeped in conflict that, even in times of prosperity, they will fight to the death for the honour of leading the next raid.

Marauder Chieftain (Norscan Warhorse)

Unit Name

Marauder Chieftain (Norscan Warhorse)

Main Unit Key

wh_main_nor_cha_marauder_chieftan_1

Land Unit Key

wh_main_nor_cha_marauder_chieftan_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Cavalry

Naval Unit Group

Cavalry

Soldiers

1

Caste

Lord

Category

Cavalry

Class

Command

Custom Battle Cost

900

Recruitment Cost

900

Upkeep Cost

220

Melee Attack

60

Weapon Strength (Weapon Damage)

435

├ Melee Weapon

wh_main_chs_axe_hero

├ Melee Damage Base

275

├ Melee Damage Ap

160

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

65

Melee Defence

40

├ Base Defence

40

├ Shield

wh_missile_block_35_wood

└ Shield Defence

0

Armour

85

├ Armour

wh_main_light_plate

├ Armour Defence

50

└ Shield Armour

35

Health

4128

├ Man Entity

wh_main_infantry_standard_hero_blood

├ Man Speed

35

├ Man Health

8

├ Bonus Hit Points

4112

├ Mount

wh_main_nor_mnt_warhorse

├ Mount Entity

wh_main_cavalry_standard_360_blood

├ Mount Speed

80

└ Mount Health

8

Leadership (Base Morale)

70

Abilities

  • Rage
    These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • Stand or Die!
    Tyrants and Lords whose word is law ensure their troops will not run by issuing this dread order.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Melee Expert
    Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.