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HomeHome / Total War: WARHAMMER / Norsca / Units / Marauder Chariot
Marauder Chariot NorscaNorsca Chariot

Marauder Chariot

With spinning scythes and a spike-laden chassis, this chariot causes maximum bloodshed with its devastating charge.

Marauders are natural fighters, born into hardship and brought up in a world where surviving each day is no small victory. When they take to their war chariots, they fight with even more ruthlessness and fervour for the Dark Gods, slamming into enemy lines with bone-shattering speed, hurling enemies in all directions from the sheer force of the impact. The chariots utilised by the Marauders are similar to those used by the warriors of Chaos, pulled by hellish steeds, with spinning scythes forged to their wheels, and a spike-covered chassis to cause maximum bloodshed in a charge. The weapon of choice for the Marauder charioteers is the mighty halberd, providing ample damage output when the chariot is forced into close-up combat situations.

Marauder Chariot

Unit Name

Marauder Chariot

Main Unit Key

wh_main_nor_cav_chaos_chariot

Land Unit Key

wh_main_nor_cav_chaos_chariot

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Chariot

Naval Unit Group

Chariot

Soldiers

8

Caste

Generic

Category

War Machine

Class

Chariot

Custom Battle Cost

780

Recruitment Cost

780

Upkeep Cost

195

Engine Missile Damage

0

├ Engine

wh_main_chs_chariot

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

0

Shots Per Minute

Ammunition

0

Melee Attack

22

Weapon Strength (Weapon Damage)

40

├ Melee Weapon

wh_main_chs_chariot

├ Melee Damage Base

30

├ Melee Damage Ap

10

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

18

Charge Bonus

76

Melee Defence

28

├ Base Defence

28

├ Shield

none

└ Shield Defence

0

Armour

85

├ Armour

wh_main_full_plate

├ Armour Defence

85

└ Shield Armour

0

Health

1376

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

1360

├ Mount

wh_main_nor_mnt_warhorse_chariot

├ Mount Entity

wh_main_cavalry_standard_360_blood

├ Mount Speed

80

└ Mount Health

8

Leadership (Base Morale)

70

Abilities

  • Rage
    These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.

Attributes

No Attribute

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Requires Buildings
Marauder Chariot Lv. 0 Corral
Corral
(wh_main_nor_stables_2)
Level 1
Ruinous Stables
Ruinous Stables
(wh_main_nor_stables_3)
Level 2
Garrison Buildings
Marauder Chariot x 1 Skull-Laden Embankment
Skull-Laden Embankment
(wh_main_nor_walls_2)
Level 1
Wall of Carcasses
Wall of Carcasses
(wh_main_nor_walls_3)
Level 2