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HomeHome / Total War: WARHAMMER / Norsca / Units / Skin Wolf Werekin
Skin Wolf Werekin NorscaNorsca Command

Skin Wolf Werekin

Shredded flaps of skin, clinging to a vicious humanoid wolf-thing, are all that remains of these former champions.

Werekin are former champions afflicted by feral mutations, whom the Gods deem not yet worthy to join them as immortals. Although feared by the local tribes where they dwell, they are not hated and indeed, they are respected. For the Northmen believe that even those cast down have been chosen, and it is better to be chosen than to live your whole life beyond the sight of the gods. Werekin are much larger and more distorted in body than the lesser Skin Wolves, living in caves deep within the frozen wastes. In times when they are not being brought to war by the raiding tribes, they feed on offerings from the locals, or otherwise devour unknowing passers-by who happen to carelessly dwell too near to their dens.

Skin Wolf Werekin

Unit Name

Skin Wolf Werekin

Main Unit Key

wh_dlc08_nor_cha_skin_wolf_werekin_0

Land Unit Key

wh_dlc08_nor_cha_skin_wolf_werekin_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Skin Wolf Werekin

Naval Unit Group

Skin Wolf Werekin

Soldiers

1

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

1000

Recruitment Cost

1200

Upkeep Cost

275

Melee Attack

50

Weapon Strength (Weapon Damage)

420

├ Melee Weapon

wh_dlc08_nor_werekin_claws

├ Melee Damage Base

140

├ Melee Damage Ap

280

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

36

└ Bonus vs Infantry

0

Charge Bonus

40

Melee Defence

38

├ Base Defence

38

├ Shield

none

└ Shield Defence

0

Armour

70

├ Armour

wh_dlc08_nor_skinwolf_plate

├ Armour Defence

70

└ Shield Armour

0

Health

4801

├ Man Entity

wh_dlc08_nor_skin_wolf_werekin_blood

├ Man Speed

65

├ Man Health

8

└ Bonus Hit Points

4793

Leadership (Base Morale)

70

Abilities

  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • Frenzy
    Some care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Frenzy
    Units with leadership is high.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.