Skin Wolves (Armoured)
The half-feral, gore-obsessed Skin Wolves, armoured so their slaughter may continue unabated.Many are the dark horrors of twisted flesh and nightmares made real that the Ruinous Powers have visited upon the world; few though are as strange as the Skin Wolves. Witch-cursed and Chaos-tainted, these creatures are half-feral and subject to savage appetites. They were previously men and women who carried within them the tainted blood of the mutated beast, which was somehow unleashed. Half-insane with insatiable hunger, a Skin Wolf has shredded flaps of skin and chunks of bloody gristle clinging to it, left behind by the unfortunate individual who the fully-formed humanoid wolf-thing ripped itself from. It is these clinging shrouds of skin that give the beasts their common name.
Unit Name Skin Wolves (Armoured) |
Main Unit Key wh_dlc08_nor_mon_skinwolves_1 |
Land Unit Key wh_dlc08_nor_mon_skinwolves_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Skin Wolf |
Naval Unit Group Skin Wolf |
Soldiers 24 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1050 |
Recruitment Cost 1050 |
Upkeep Cost 263 |
Melee Attack 32 |
60 |
├ Melee Weapon wh_dlc08_nor_skinwolves_claws |
├ Melee Damage Base 39 |
├ Melee Damage Ap 21 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 30 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
28 |
├ Base Defence 28 |
├ Shield none |
└ Shield Defence 0 |
70 |
├ Armour wh_dlc08_nor_skinwolf_plate |
├ Armour Defence 70 |
└ Shield Armour 0 |
282 |
├ Man Entity wh_dlc08_nor_skin_wolf_blood_armoured |
├ Man Speed 65 |
├ Man Health 8 |
└ Bonus Hit Points 274 |
Leadership (Base Morale) 60 |
Abilities
- Frenzy
Some care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence! - Regeneration
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Frenzy
Units with leadership is high. - Regeneration
flaming attacks will cause more damage to units with Regeneration. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
---|---|
Warhammer |