Skin Wolves (Armoured)The half-feral, gore-obsessed Skin Wolves, armoured so their slaughter may continue unabated.
Many are the dark horrors of twisted flesh and nightmares made real that the Ruinous Powers have visited upon the world; few though are as strange as the Skin Wolves. Witch-cursed and Chaos-tainted, these creatures are half-feral and subject to savage appetites. They were previously men and women who carried within them the tainted blood of the mutated beast, which was somehow unleashed. Half-insane with insatiable hunger, a Skin Wolf has shredded flaps of skin and chunks of bloody gristle clinging to it, left behind by the unfortunate individual who the fully-formed humanoid wolf-thing ripped itself from. It is these clinging shrouds of skin that give the beasts their common name.
Unit NameSkin Wolves (Armoured)
Main Unit Keywh_dlc08_nor_mon_skinwolves_1
Land Unit Keywh_dlc08_nor_mon_skinwolves_1
Naval Unit Keywh_main_shp_transport
Land Unit Group
Naval Unit Group
Custom Battle Cost1050
├ Melee Weaponwh_dlc08_nor_skinwolves_claws
├ Melee Damage Base39
├ Melee Damage Ap21
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants30
└ Bonus vs Infantry0
├ Base Defence28
└ Shield Defence0
├ Armour Defence70
└ Shield Armour0
├ Man Entitywh_dlc08_nor_skin_wolf_blood_armoured
├ Man Speed65
├ Man Health8
└ Bonus Hit Points274
Leadership (Base Morale)60
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
Units with leadership is high.
flaming attacks will cause more damage to units with Regeneration.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.