Left Panel
menu
HomeHome / Total War: WARHAMMER / Norsca / Units / Marauder Horsemen
Marauder Horsemen NorscaNorsca Missile Cavalry

Marauder Horsemen

These men are possessed, packing a decisive punch with a touch of insanity.

Some tribes of Marauders hold horses in high esteem, while others regard them with fear and superstition. To many, a warhorse is a sign of status, and only the best warriors may ride them. The steeds ridden by these tribes are powerful beasts, foul-tempered and strong of limb. Once a rider has broken such a horse, it will remain loyal to him until death, but they remain vicious and unruly should a stranger approach. Fed on a diet of human flesh and watered-down blood, these snorting, high-spirited steeds have a glint of intelligent menace in their eyes, and will trample, kick and bite as if berserk when engaged at close quarters. In battle, the speed and mobility of Marauder Horsemen leaves even the most able cavalrymen of the Old World sorely lacking. Able to steer their steeds with the subtlest of movements of the waist and knees, the tribesmen have both hands free to wield wicked blades and hooked axes.

Marauder Horsemen

Unit Name

Marauder Horsemen

Main Unit Key

wh_main_nor_cav_marauder_horsemen_0

Land Unit Key

wh_main_nor_cav_marauder_horsemen_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Cavalry

Naval Unit Group

Missile Cavalry

Soldiers

60

Caste

Melee Cavalry

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

530

Recruitment Cost

530

Upkeep Cost

133

Missile Damage

22

├ Missile Weapon

wh_main_chs_javelin

├ Projectile

wh_chs_javelin

├ Missile Damage

16

├ Missile Ap Damage

6

└ Base Reload Time

9

Accuracy

10

Range

75

Reload

10

Shots Per Minute

7.4

Ammunition

18

Melee Attack

18

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh_main_chs_marauder_horsemen_spear

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

16

Melee Defence

16

├ Base Defence

16

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh_main_leather

├ Armour Defence

15

└ Shield Armour

0

Health

66

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

50

├ Mount

wh_main_nor_mnt_warhorse_fast

├ Mount Entity

wh_main_chs_cavalry_fast_blood

├ Mount Speed

92

└ Mount Health

8

Leadership (Base Morale)

45

Abilities

  • Rage
    These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Requires Buildings
Marauder Horsemen Lv. 0 Shieling
Shieling
(wh_main_nor_outpost_stables_1)
Level 0
Corral
Corral
(wh_main_nor_outpost_stables_2)
Level 1
Ruinous Stables
Ruinous Stables
(wh_main_nor_outpost_stables_3)
Level 2
Shieling
Shieling
(wh_main_nor_stables_1)
Level 0
Corral
Corral
(wh_main_nor_stables_2)
Level 1
Ruinous Stables
Ruinous Stables
(wh_main_nor_stables_3)
Level 2
Garrison Buildings
Marauder Horsemen x 1 Watchtower
Watchtower
(wh_main_nor_garrison_2)
Level 1
Marauding Militia
Marauding Militia
(wh_main_nor_garrison_3)
Level 2
Watchtower
Watchtower
(wh_main_nor_outpost_garrison_2)
Level 1
Marauding Militia
Marauding Militia
(wh_main_nor_outpost_garrison_3)
Level 2
Bloody Bulwark
Bloody Bulwark
(wh_main_nor_walls_1)
Level 0
Skull-Laden Embankment
Skull-Laden Embankment
(wh_main_nor_walls_2)
Level 1
Wall of Carcasses
Wall of Carcasses
(wh_main_nor_walls_3)
Level 2