Wulfrik the Wanderer (War Mammoth)The Eternal Challenger is bound to a lifetime of constant duelling and violent killing.
Wulfrik the Wanderer is one of the most devout worshippers of the Ruinous Powers to have ever journeyed across the world. With a hulking frame and tremendous skill at arms, his curse is to perpetually seek out the mightiest champions to duel – be they living, dead, mortal, or daemonic. His loyal warriors willingly sail to the corners of the world with him, raiding by his side as he takes the heads of all who dare cross his path. It is said that once Wulfrik has decided upon his next quarry, it is impossible to escape – such is his dutiful willingness to provide the murderous offerings due to the nefarious Dark Gods.
Unit NameWulfrik the Wanderer (War Mammoth)
Main Unit Keywh_dlc08_nor_cha_wulfrik_3
Land Unit Keywh_dlc08_nor_cha_wulfrik_3
Naval Unit Keywh_main_shp_transport
Land Unit Group
Naval Unit Group
Custom Battle Cost2300
├ Melee Weaponwh_dlc08_nor_mammoth_tusks
├ Melee Damage Base125
├ Melee Damage Ap400
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry5
├ Base Defence41
└ Shield Defence0
├ Armour Defence70
└ Shield Armour0
├ Man Entitywh_main_infantry_wulfrik_mammoth_hero_blood
├ Man Speed35
├ Man Health1
├ Bonus Hit Points13918
├ Mount Entitywh_dlc08_nor_mon_mammoth_howdah_blood
├ Mount Speed56
└ Mount Health8
Leadership (Base Morale)80
- Hunter of Champions
Cursed to wander the length and breadth of the world, his never-ending quest to challenge and best the most gifted warriors.
There's no outrunning the terrible, flying Longship known as the 'Seafang'; once in its sights, an agonising, merciless death is your only possible destination.
These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Stand or Die!
Tyrants and Lords whose word is law ensure their troops will not run by issuing this dread order.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Causes Terror
This unit can fear themselves.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.