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Marauder Berserkers NorscaNorsca Melee Infantry

Marauder Berserkers

Berserkers fight with the strength of madmen and an absolute disregard for their own lives.

Marauder Berserkers are driven by one thing alone; a lethal intent to inflict unparalleled brutality upon their enemies. Like all Marauders, they are unrelenting combatants who habitually take what their own lands cannot provide from lesser men, but are set apart by their bizarre pre-battle rituals and unequalled fanaticism for killing. They immerse themselves in a psychotic state of mind before a fight, always consuming vast quantities of beer and indulging in head-butting contests prior to entering the battlefield. Once they see their enemies they attack without regard for their own lives, wild-eyed and frothing at the mouth. Upon reaching their target, the Berserker turns into a human whirlwind – with an axe in each hand, he spins, chops, and dismembers with a strength only achievable by a madman.

Marauder Berserkers

Unit Name

Marauder Berserkers

Main Unit Key

wh_dlc08_nor_inf_marauder_berserkers_0

Land Unit Key

wh_dlc08_nor_inf_marauder_berserkers_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Naval Unit Group

Soldiers

100

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

750

Recruitment Cost

850

Upkeep Cost

188

Melee Attack

40

Weapon Strength (Weapon Damage)

52

├ Melee Weapon

wh_dlc08_nor_berserker_dual_axes

├ Melee Damage Base

39

├ Melee Damage Ap

13

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

18

├ Base Defence

18

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh_main_chs_leather

├ Armour Defence

15

└ Shield Armour

0

Health

86

├ Man Entity

wh_dlc08_nor_inf_berserkers_blood_dismembers

├ Man Speed

37

├ Man Health

8

└ Bonus Hit Points

78

Leadership (Base Morale)

70

Abilities

  • Berserk
    When going berserk, savage, barely-controllable warriors become savage, completely-uncontrollable warriors; best keep your distance!
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Frenzy
    Units with leadership is high.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Requires Buildings
Marauder Berserkers Lv. 0 Raiders' Camp
Raiders' Camp
(wh_main_nor_military_2)
Level 1
Chieftain's Hall
Chieftain's Hall
(wh_main_nor_military_3)
Level 2
Raiders' Camp
Raiders' Camp
(wh_main_nor_outpost_military_2)
Level 1
Chieftain's Hall
Chieftain's Hall
(wh_main_nor_outpost_military_3)
Level 2
Garrison Buildings
Marauder Berserkers x 1 Occupied Altdorf (City)
Occupied Altdorf (City)
(wh_dlc08_special_settlement_altdorf_4_norsca)
Level 4
Occupied Altdorf (City-State)
Occupied Altdorf (City-State)
(wh_dlc08_special_settlement_altdorf_5_norsca)
Level 5
Occupied Black Crag/Karak Drazh (Dwarfhold)
Occupied Black Crag/Karak Drazh (Dwarfhold)
(wh_dlc08_special_settlement_black_crag_4_norsca)
Level 4
Occupied Black Crag/Karak Drazh (Great Hold)
Occupied Black Crag/Karak Drazh (Great Hold)
(wh_dlc08_special_settlement_black_crag_5_norsca)
Level 5
Occupied Drakenhof (City)
Occupied Drakenhof (City)
(wh_dlc08_special_settlement_castle_drakenhof_4_norsca)
Level 4
Occupied Drakenhof (City-State)
Occupied Drakenhof (City-State)
(wh_dlc08_special_settlement_castle_drakenhof_5_norsca)
Level 5
Occupied Couronne (City)
Occupied Couronne (City)
(wh_dlc08_special_settlement_couronne_4_norsca)
Level 4
Occupied Couronne (City-State)
Occupied Couronne (City-State)
(wh_dlc08_special_settlement_couronne_5_norsca)
Level 5
Occupied Karak Eight Peaks (Dwarfhold)
Occupied Karak Eight Peaks (Dwarfhold)
(wh_dlc08_special_settlement_eight_peaks_4_norsca)
Level 4
Occupied Karak Eight Peaks (Great Hold)
Occupied Karak Eight Peaks (Great Hold)
(wh_dlc08_special_settlement_eight_peaks_5_norsca)
Level 5
Occupied Karaz-a-Karak (Dwarfhold)
Occupied Karaz-a-Karak (Dwarfhold)
(wh_dlc08_special_settlement_karaz_a_karak_4_norsca)
Level 4
Occupied Karaz-a-Karak (Great Hold)
Occupied Karaz-a-Karak (Great Hold)
(wh_dlc08_special_settlement_karaz_a_karak_5_norsca)
Level 5
Occupied Kislev (City)
Occupied Kislev (City)
(wh_dlc08_special_settlement_kislev_4_norsca)
Level 4
Occupied Kislev (City-State)
Occupied Kislev (City-State)
(wh_dlc08_special_settlement_kislev_5_norsca)
Level 5
Occupied Miragliano (City)
Occupied Miragliano (City)
(wh_dlc08_special_settlement_miragliano_4_norsca)
Level 4
Occupied Miragliano (City-State)
Occupied Miragliano (City-State)
(wh_dlc08_special_settlement_miragliano_5_norsca)
Level 5
Tribal Stronghold
Tribal Stronghold
(wh_main_nor_settlement_major_4)
Level 4
Tribal Stronghold
Tribal Stronghold
(wh_main_nor_settlement_major_4_coast)
Level 4
Greater Tribal Stronghold
Greater Tribal Stronghold
(wh_main_nor_settlement_major_5)
Level 5
Greater Tribal Stronghold
Greater Tribal Stronghold
(wh_main_nor_settlement_major_5_coast)
Level 5
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