ThroggThe Troll King seeks to grind the realms of civilisation under his monstrous rule.
At the heart of an icy labyrinth, in an area of Troll Country strewn with the gnawed corpses of once-mighty heroes, sits the Troll King, Throgg. With the filth-encrusted heirlooms of eaten warriors decorating his yellowed tusks, he strikes out from his wind-whipped wasteland home to ambush, despoil, and feast. On his heels follows the bitter cold of winter, and his subjects - stinking monsters, drooling mutants, and tormented madmen. The slaughter he leaves in his Wintry wake has earned him such infamy that every season, great and lauded heroes ride northwards to attempt to slay him – and every season, the Troll King dines on their flesh. Disenchanted with these incessant, petty challenges, Throgg vows to bring about an age of ice and darkness and make all races of the Old World his slaves.
Main Unit Keywh_dlc08_nor_cha_throgg_0
Land Unit Keywh_dlc08_nor_cha_throgg_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupHammer Infantry
Naval Unit GroupHammer Infantry
Custom Battle Cost1600
├ Melee Weaponwh_dlc08_club_troll_throgg
├ Melee Damage Base123
├ Melee Damage Ap372
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants28
└ Bonus vs Infantry0
├ Base Defence50
└ Shield Defence0
├ Armour Defence55
└ Shield Armour0
├ Man Entitywh_dlc08_monster_throgg_blood
├ Man Speed56
├ Man Health8
└ Bonus Hit Points7625
Leadership (Base Morale)70
- Copious Vomit
"HUUUURGGEHH!!! BLUUUURGGEHH!!! HUUUUUUUURRRRRGGGGGGGGGGEHH!!!"
- Fight or Die!
There is no other choice. There never was.
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
The intense cold cuts into the flesh and burns the foe's extremities, greatly reducing their speed.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
flaming attacks will cause more damage to units with Regeneration.
- Melee Expert
Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.