Left Panel
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No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Chaos Sorcerer Lord (Metal)
Melee Infantry / Command / (wh_dlc01_nor_cha_chaos_sorcerer_lord_0)
Chaos Sorcerer Lord (Metal)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
1 750 1000 188 48 360 20 44 100 3458 65
2
1 Chaos Sorcerer Lord (Metal) (Warhorse)
Cavalry / Command / (wh_dlc01_nor_cha_chaos_sorcerer_lord_1)
Chaos Sorcerer Lord (Metal) (Warhorse)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
1 850 1100 213 48 360 40 44 100 3900 65
3
2 Chaos Sorcerer Lord (Metal)
War Machine / Command / (wh_dlc01_nor_cha_chaos_sorcerer_lord_2)
Chaos Sorcerer Lord (Metal)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
2 1050 1200 263 48 360 40 44 100 3900 65
4
1 Fimir Balefiend (Fire)
Melee Infantry / Command / (wh_dlc08_nor_cha_fimir_balefiend_fire_0)
Fimir Balefiend (Fire)
Balefiends revel in the instability they create between worlds, urging the Dark Gods to favour the Fimir once again.
1 550 1000 188 27 400 25 35 65 4801 60
5
1 Fimir Balefiend (Shadows)
Melee Infantry / Command / (wh_dlc08_nor_cha_fimir_balefiend_shadow_0)
Fimir Balefiend (Shadows)
Balefiends revel in the instability they create between worlds, urging the Dark Gods to favour the Fimir once again.
1 550 1000 188 27 400 25 35 65 4801 60
6
1 Shaman-Sorcerer (Death)
Missile Infantry / Command / (wh_dlc08_nor_cha_shaman_sorcerer_death_0)
Shaman-Sorcerer (Death)
Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
1 280 1000 275 30 315 16 30 30 3200 60
7
1 Shaman-Sorcerer (Death) (Norscan Warhorse)
Cavalry / Command / (wh_dlc08_nor_cha_shaman_sorcerer_death_1)
Shaman-Sorcerer (Death) (Norscan Warhorse)
Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
1 480 1100 337 30 315 30 30 30 3568 60
8
2 Shaman-Sorcerer (Death) (Marauder Chariot)
War Machine / Command / (wh_dlc08_nor_cha_shaman_sorcerer_death_2)
Shaman-Sorcerer (Death) (Marauder Chariot)
Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
2 780 1350 300 20 315 52 24 85 3928 60
9
1 Shaman-Sorcerer (Fire)
Missile Infantry / Command / (wh_dlc08_nor_cha_shaman_sorcerer_fire_0)
Shaman-Sorcerer (Fire)
Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
1 280 1000 275 30 315 16 30 30 3200 60
10
1 Shaman-Sorcerer (Fire) (Norscan Warhorse)
Cavalry / Command / (wh_dlc08_nor_cha_shaman_sorcerer_fire_1)
Shaman-Sorcerer (Fire) (Norscan Warhorse)
Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
1 480 1100 337 30 315 30 30 30 3568 60
11
2 Shaman-Sorcerer (Fire) (Marauder Chariot)
War Machine / Command / (wh_dlc08_nor_cha_shaman_sorcerer_fire_2)
Shaman-Sorcerer (Fire) (Marauder Chariot)
Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
2 780 1350 300 20 315 52 24 85 3928 60
12
1 Shaman-Sorcerer (Metal)
Missile Infantry / Command / (wh_dlc08_nor_cha_shaman_sorcerer_metal_0)
Shaman-Sorcerer (Metal)
Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
1 280 1000 275 30 315 16 30 30 3200 60
13
1 Shaman-Sorcerer (Metal) (Norscan Warhorse)
Cavalry / Command / (wh_dlc08_nor_cha_shaman_sorcerer_metal_1)
Shaman-Sorcerer (Metal) (Norscan Warhorse)
Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
1 480 1100 337 30 315 30 30 30 3568 60
14
2 Shaman-Sorcerer (Metal) (Marauder Chariot)
War Machine / Command / (wh_dlc08_nor_cha_shaman_sorcerer_metal_2)
Shaman-Sorcerer (Metal) (Marauder Chariot)
Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
2 780 1350 300 20 315 52 24 85 3928 60
15
1 Skin Wolf Werekin
Melee Infantry / Command / (wh_dlc08_nor_cha_skin_wolf_werekin_0)
Skin Wolf Werekin
Shredded flaps of skin, clinging to a vicious humanoid wolf-thing, are all that remains of these former champions.
1 1000 1200 275 50 420 40 38 70 4801 70
16
1 Throgg
Melee Infantry / Command / (wh_dlc08_nor_cha_throgg_0)
Throgg
The Troll King seeks to grind the realms of civilisation under his monstrous rule.
1 1600 1600 400 60 495 50 50 55 7633 70
17
1 Wulfrik the Wanderer
Melee Infantry / Command / (wh_dlc08_nor_cha_wulfrik_0)
Wulfrik the Wanderer
The Eternal Challenger is bound to a lifetime of constant duelling and violent killing.
1 1100 1100 275 70 490 50 50 155 4608 75
18
1 Wulfrik the Wanderer (Norscan Warhorse)
Cavalry / Command / (wh_dlc08_nor_cha_wulfrik_1)
Wulfrik the Wanderer (Norscan Warhorse)
The Eternal Challenger is bound to a lifetime of constant duelling and violent killing.
1 1200 1200 300 70 490 65 50 135 4916 75
19
2 Wulfrik the Wanderer (Marauder Chariot)
War Machine / Command / (wh_dlc08_nor_cha_wulfrik_2)
Wulfrik the Wanderer (Marauder Chariot)
The Eternal Challenger is bound to a lifetime of constant duelling and violent killing.
2 1450 1450 365 56 435 80 40 175 5516 75
20
1 Wulfrik the Wanderer (War Mammoth)
War Beast / Command / (wh_dlc08_nor_cha_wulfrik_3)
Wulfrik the Wanderer (War Mammoth)
The Eternal Challenger is bound to a lifetime of constant duelling and violent killing.
1 2300 2100 525 50 525 87 41 70 13927 80
21
1 Frigustrex, Scion of the Cold-Void
Melee Infantry / Command / (wh_dlc08_nor_mon_frost_wyrm_boss)
Frigustrex, Scion of the Cold-Void
Cold-blooded in more ways than one, this flying killer waits to pounce from behind the blinding blizzard.
1 1800 1800 450 45 549 63 34 70 12656 61
22
1 Chaos Sorcerer (Metal)
Melee Infantry / Command / (wh_main_nor_cha_chaos_sorcerer_0)
Chaos Sorcerer (Metal)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
1 450 450 113 38 300 16 26 100 3200 60
23
1 Chaos Sorcerer (Metal) (Warhorse)
Cavalry / Command / (wh_main_nor_cha_chaos_sorcerer_1)
Chaos Sorcerer (Metal) (Warhorse)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
1 550 1100 138 42 315 30 40 90 3616 60
24
2 Chaos Sorcerer (Metal)
War Machine / Command / (wh_main_nor_cha_chaos_sorcerer_2)
Chaos Sorcerer (Metal)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
2 650 1200 162 26 315 60 16 90 3616 60
25
1 Marauder Chieftain
Melee Infantry / Command / (wh_main_nor_cha_marauder_chieftan_0)
Marauder Chieftain
Chieftains are the bravest, most warlike among their kind - hurling themselves into the fray and remaining until the very end.
1 800 800 200 60 435 55 40 85 3820 70
26
1 Marauder Chieftain (Norscan Warhorse)
Cavalry / Command / (wh_main_nor_cha_marauder_chieftan_1)
Marauder Chieftain (Norscan Warhorse)
Chieftains are the bravest, most warlike among their kind - hurling themselves into the fray and remaining until the very end.
1 900 900 220 60 435 65 40 85 4128 70
27
2 Marauder Chieftain (Marauder Chariot)
War Machine / Command / (wh_main_nor_cha_marauder_chieftan_2)
Marauder Chieftain (Marauder Chariot)
Chieftains are the bravest, most warlike among their kind - hurling themselves into the fray and remaining until the very end.
2 1150 1150 290 54 435 87 30 135 4728 70
28
1 Marauder Chieftain (War Mammoth)
War Beast / Command / (wh_main_nor_cha_marauder_chieftan_3)
Marauder Chieftain (War Mammoth)
Chieftains are the bravest, most warlike among their kind - hurling themselves into the fray and remaining until the very end.
1 2000 2000 500 41 525 87 35 70 13434 70
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
29
1 The Cold-Voider (Frost-Wyrm)
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_frost_wyrm_ror_0)
The Cold-Voider (Frost-Wyrm)
The closest cousin of the Scion of the Cold Void has equally murderous instincts.
1 1800 1800 450 45 450 63 34 70 4660 61
30
1 Norscan Giant
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_norscan_giant_0)
Norscan Giant
He follows those who wage war for the Dark Gods – their killing fields are his feeding grounds.
1 1600 1600 400 68 530 40 30 30 11098 100
31
12 Norscan Ice Trolls
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_norscan_ice_trolls_0)
Norscan Ice Trolls
Mutations of the frozen north enable them to freeze their unfortunate victims with their foul, icy breath.
12 950 950 238 40 102 40 28 40 557 38
32
24 Skin Wolves
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_skinwolves_0)
Skin Wolves
Skin Wolves take to the battlefield to glut themselves on the raw and dripping gore of their victims.
24 900 900 225 32 60 30 28 15 282 60
33
24 Skin Wolves (Armoured)
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_skinwolves_1)
Skin Wolves (Armoured)
The half-feral, gore-obsessed Skin Wolves, armoured so their slaughter may continue unabated.
24 1050 1050 263 32 60 30 28 70 282 60
34
1 Feral Mammoth
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_war_mammoth_0)
Feral Mammoth
Trained to trample on command, a Mammoth can easily reduce enemies to a bloody ground-smear.
1 1700 1700 425 25 525 80 30 30 11807 55
35
1 Feral Manticore
Melee Infantry / Melee Infantry / (wh_dlc08_nor_feral_manticore)
Feral Manticore
The Manticore is a killer, above all. Born of Chaos, mutations and madness, but a killer all the same.
1 1000 1000 250 40 430 55 35 45 4740 56
36
6 War Mammoth
War Beast / Melee Infantry / (wh_dlc08_nor_mon_war_mammoth_1)
War Mammoth
This twisted and enraged beast is a terrifying totem of might and power.
6 2200 2200 550 30 525 80 30 70 13434 60
37
120 Marauders
Melee Infantry / Melee Infantry / (wh_main_nor_inf_chaos_marauders_0)
Marauders
Marauders are the rank and file of Norscan armies, perfectly placed in the centre of battle, bloodied weapon in hand.
120 405 405 101 34 28 16 28 50 65 60
38
100 Marauder Berserkers
Melee Infantry / Melee Infantry / (wh_dlc08_nor_inf_marauder_berserkers_0)
Marauder Berserkers
Berserkers fight with the strength of madmen and an absolute disregard for their own lives.
100 750 850 188 40 52 30 18 15 86 70
39
1 War Mammoth (Warshrine)
War Beast / Melee Infantry / (wh_dlc08_nor_mon_war_mammoth_2)
War Mammoth (Warshrine)
This vicious beast carries a warshrine aloft, carrying blasphemous icons and unholy relics to battle in sight of the Chaos Gods.
1 2400 2400 600 30 525 80 30 70 12824 60
40
120 Marauders (Great Weapons)
Melee Infantry / Melee Infantry / (wh_main_nor_inf_chaos_marauders_1)
Marauders (Great Weapons)
Marauders are the rank and file of Norscan armies, perfectly placed in the centre of battle, bloodied weapon in hand.
120 530 530 133 32 27 22 20 15 65 60
41
100 Marauder Champions
Melee Infantry / Melee Infantry / (wh_dlc08_nor_inf_marauder_champions_0)
Marauder Champions
All champions strive to be chosen, willing their deeds to be observed and judged.
100 1000 1000 250 36 39 12 49 115 78 75
42
5 The Great Mawherd of Bloodfjord (Feral Mammoth)
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_war_mammoth_boss)
The Great Mawherd of Bloodfjord (Feral Mammoth)
Once an awe-inspiring parade of powerful beasts, now reduced to the last few dangerous descendants of the legendary herd.
5 1700 1700 425 35 24 95 30 30 3098 100
43
12 Norscan Trolls
Melee Infantry / Melee Infantry / (wh_main_nor_mon_chaos_trolls)
Norscan Trolls
Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death.
12 800 800 200 36 86 30 24 40 557 38
44
100 Marauder Champions (Great Weapons)
Melee Infantry / Melee Infantry / (wh_dlc08_nor_inf_marauder_champions_1)
Marauder Champions (Great Weapons)
The bigger the blade, the greater the chance the fickle, Dark Gods will notice the aspiring champion.
100 1100 1100 275 36 40 20 28 80 78 70
45
5 The Great Mawherd of Bloodfjord (Feral Mammoth)
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_war_mammoth_ror_1)
The Great Mawherd of Bloodfjord (Feral Mammoth)
Once an awe-inspiring parade of powerful beasts, now reduced to the last few dangerous descendants of the legendary herd.
5 1700 1700 425 25 105 70 20 30 2448 50
46
80 Norscan Warhounds
Melee Infantry / Melee Infantry / (wh_main_nor_mon_chaos_warhounds_0)
Norscan Warhounds
A well-placed kennel of Warhounds, set loose on the enemy lines, can thread horrific injury amongst the enemy.
80 400 400 100 26 22 18 17 15 64 38
47
40 Norscan Ice Wolves
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_warwolves_0)
Norscan Ice Wolves
The icy northern reaches of frozen purgatory are haunted by howls of the ravenous.
40 650 650 163 32 42 42 19 15 128 45
48
80 Norscan Warhounds (Poison)
Melee Infantry / Melee Infantry / (wh_main_nor_mon_chaos_warhounds_1)
Norscan Warhounds (Poison)
A well-placed kennel of Warhounds, set loose on the enemy lines, can thread horrific injury amongst the enemy.
80 475 475 118 26 22 18 17 15 64 38
49
120 Marauder Spearmen
Melee Infantry / Melee Infantry / (wh_dlc08_nor_inf_marauder_spearman_0)
Marauder Spearmen
These Marauders use a wall of spears to impale their enemies, ever in the hope of Ruinous exaltation.
120 455 455 113 25 25 6 37 15 65 60
50
12 Fimir Warriors
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_fimir_0)
Fimir Warriors
Cyclopean fiends, degenerate and malign, ever-vying for the attention of the Dark Gods.
12 1200 1200 300 34 80 25 38 110 592 60
51
12 Fimir Warriors (Great Weapons)
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_fimir_1)
Fimir Warriors (Great Weapons)
When hoping for the fleeting, fickle favour of the Ruinous Ones, carry a really big mace.
12 1300 1300 325 27 95 25 35 110 592 60
52
1 Frost-Wyrm
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_frost_wyrm_0)
Frost-Wyrm
Frost-Wyrms dwell in lairs below the frozen tundra, still as death until ascending for murderous activities.
1 1700 1700 425 45 450 57 34 70 4560 61
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
53
90 Marauder Hunters
Missile Infantry / Missile Infantry / (wh_dlc08_nor_inf_marauder_hunters_0)
Marauder Hunters
The harshest of wildernesses creates the most brutal of hunters.
90 550 550 138 27 65 6.7 8 28 28 12 20 15 57 50
54
90 Marauder Hunters (Javelins)
Missile Infantry / Missile Infantry / (wh_dlc08_nor_inf_marauder_hunters_1)
Marauder Hunters (Javelins)
The Hunter’s javelin takes down the largest of wild beasts, and the most gargantuan of foes.
90 400 400 100 25 90 8.3 16 26 28 8 22 15 57 50
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
55
60 Marauder Horsemasters
Cavalry / Missile Cavalry / (wh_dlc08_nor_cav_marauder_horsemasters_0)
Marauder Horsemasters
Horse-borne leaders, their powerful steeds a symbol of dread status before the Dark Gods.
60 750 750 188 26 80 8.3 16 26 24 22 24 50 76 54
56
60 Marauder Horsemen
Cavalry / Missile Cavalry / (wh_main_nor_cav_marauder_horsemen_0)
Marauder Horsemen
These men are possessed, packing a decisive punch with a touch of insanity.
60 530 530 133 22 75 7.4 18 18 24 16 16 15 66 45
57
60 Marauder Horsemen (Throwing Axes)
Cavalry / Missile Cavalry / (wh_main_nor_cav_marauder_horsemen_1)
Marauder Horsemen (Throwing Axes)
These men are possessed, packing a decisive punch with a touch of insanity.
60 630 630 158 27 65 6.7 12 22 24 18 22 45 70 48
Chariot
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
58
8 Marauder Ice Wolves Chariot
War Machine / Chariot / (wh_dlc08_nor_veh_marauder_warwolves_chariot_0)
Marauder Ice Wolves Chariot
With axe-flinging Marauders in tow, drooling and crazed Ice Wolves can pull chariots with overwhelming speed.
8 900 900 225 32 53 76 28 85 1496 70
59
8 Marauder Chariot
War Machine / Chariot / (wh_main_nor_cav_chaos_chariot)
Marauder Chariot
With spinning scythes and a spike-laden chassis, this chariot causes maximum bloodshed with its devastating charge.
8 780 780 195 22 40 76 28 85 1376 70
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
60
1 Bloodship - Marauder Chieftain
Heavy Ship / Melee Ship / (wh_main_nor_shp_bloodship_general)
Bloodship - Marauder Chieftain
placeholder

Chieftains are the bravest, most warlike among their kind - hurling themselves into the fray and remaining until the very end.

1 800 800 200 60 435 55 40 85 3820 70
61
140 Bloodship - Marauders (Great Weapons)
Heavy Ship / Melee Ship / (wh_main_nor_shp_bloodship)
Bloodship - Marauders (Great Weapons)
placeholder

Marauders are the rank and file of Norscan armies, perfectly placed in the centre of battle, bloodied weapon in hand.

140 800 800 200 32 27 22 20 15 65 60
62
60 Deathgalley - Marauders
Light Ship / Melee Ship / (wh_main_nor_shp_deathgalley)
Deathgalley - Marauders
placeholder

Marauders are the rank and file of Norscan armies, perfectly placed in the centre of battle, bloodied weapon in hand.

60 200 200 50 34 28 16 28 50 65 60
63
100 Norscan Longship - Marauders
Medium Ship / Melee Ship / (wh_main_nor_shp_norscan_longship)
Norscan Longship - Marauders
placeholder

Marauders are the rank and file of Norscan armies, perfectly placed in the centre of battle, bloodied weapon in hand.

100 400 400 100 34 28 16 28 50 65 60
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