Shaman-Sorcerer (Fire)Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
The Shaman-Sorcerer is, more often than not, a practiced murderer. He pursues dark pacts and bargains with numerous petty Chaos godlings and daemons as the source of his arcane powers, and uses his prophetic influence to guide the tribes towards war. Shaman Sorcerers are rightly feared due to their prophetic seer-craft and unholy mastery of the stormy Winds of the frozen north, conducting Daemonic rituals as a way of gaining favour from the Dark Gods. That is not to say they are incapable of face-to-face combat – they take to the battlefield with both staff and axe, wielding magic as well as cutting down any unfortunate foe who happens to get too close.
Unit NameShaman-Sorcerer (Fire)
Main Unit Keywh_dlc08_nor_cha_shaman_sorcerer_fire_0
Land Unit Keywh_dlc08_nor_cha_shaman_sorcerer_fire_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
Custom Battle Cost280
├ Melee Weaponwh_main_chs_sword_caster_hero
├ Melee Damage Base220
├ Melee Damage Ap95
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence30
└ Shield Defence0
├ Armour Defence30
└ Shield Armour0
├ Man Entitywh_main_infantry_standard_wizard_blood_dismembers
├ Man Speed33
├ Man Health8
└ Bonus Hit Points3192
Leadership (Base Morale)60
These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
- Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
This unit can cast spells.