Principes
Wealthy, older Roman citizens, the principes are a heavy infantry force.It is probable that, following many engagements with the Samnites and a crushing defeat at the hands of the Gallic warlord Brennus, who both used lots of smaller, flexible units rather than large massed phalanxes, that the Romans learned the importance of flexibility and the inadequacy of the phalanx formation on the rough, hilly ground of central Italy. 'Principes' as a class of unit evolved from remnants of the old second army class following the reforms of Marcus Furius Camillus. Unlike the hastati, who were young warriors who fought on the frontlines, principes were older men in their prime with some experience behind them and sent into the fray to support the hastati only if they began to waver and break during battle.
日本語化: JapanTotalWarとは
Unit Name Principes |
Main Unit Key inv_rom_principes |
Land Unit Key inv_rom_principes |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class 槍歩兵 |
Custom Battle Cost 900 |
Recruitment Cost 900 |
維持費 180 |
30 |
├ Missile Weapon rome_pilum |
├ Projectile pilum_normal |
├ Missile Damage 20 |
├ Missile Ap Damage 10 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 50 |
25 |
├ Melee Weapon rome_spear |
├ Melee Damage Base 20 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 20 |
├ Bonus vs Elephants 20 |
└ Bonus vs Infantry 0 |
Charge Bonus 35 |
65 |
├ Base Defence 35 |
├ Shield scutum |
└ Shield Defence 30 |
60 |
├ Armour chest |
├ Armour Defence 25 |
└ Shield Armour 35 |
55 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 45 |
Abilities
No Ability
Attributes
- 鼓舞
この部隊は、近接する味方部隊に士気ボーナスをもたらす。 - 隊形維持
この部隊は、白兵戦時に隊形を維持しようとする。 - 潜伏 (森)
この部隊は、敵がすぐそばに接近するまで森に潜伏する事ができる。
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good defensive unit
- Low damage but average armour penetration
- Average attack
- Good morale
Recuitment Requirement | |
---|---|
Required Technology Cost 300 Upgrade From | |
Requires Buildings | |
Lv. 0 |
Castrum
(inv_rom_military_recruitment_3) Level 2
Barracks
(inv_rom_military_recruitment_4) Level 3 |
Faction Availability | |
---|---|
Rise of the Republic |