Stonehorn (Harpoon Launcher)
Only the steeliest of Ogre trappers can face down a Stonehorn's rock-shattering charge and live to tell the tale.Ogres have the greatest respect for Stonehorns, for the mammoth creatures are everything an Ogre aspires to be: big, violent, strong and rock-hard. They never tire of telling and retelling their favourite accounts of a Stonehorn's prowess or of the gory aftermath they leave after one of their stone-cracking charges. Whether it is the wide trails of Dwarfs flattened and squished out of their armour, the wet crunching sounds a Stonehorn makes when ploughing through Skaven hordes, or fond remembrances of Giants pile-driven deep into the ground, such blood-drenched tales are greedily called for at any raucous Ogre feast.
Unit Name Stonehorn (Harpoon Launcher) |
Main Unit Key wh3_main_ogr_mon_stonehorn_1 |
Land Unit Key wh3_main_ogr_mon_stonehorn_1 |
Land Unit Group Parents Missile Monsters & Beasts |
Land Unit Group Missile Monster |
Caste Monster |
Category Cavalry |
Class Melee Infantry |
Custom Battle Cost 2100 |
Recruitment Cost 2100 |
Upkeep Cost 525 |
Number of Units 1 |
9608 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu13_wh3_hq3b_stonehorn_sword_and_crossbow |
├ Man Entity wh3_main_ogr_monster_ogre_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 9600 |
1500 |
└ Man Mass 1500.0000 |
110 |
├ Armour wh2_main_body_110 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
54 |
└ Man Speed 54 |
Melee Attack 40 |
28 |
480 |
├ Melee Weapon wh3_main_ogr_stonehorn |
├ Base Weapon Damage 140 |
├ Armour-Piercing Weapon Damage 340 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 20 |
Charge Bonus 70 |
Ammunition 22 |
Range 250 |
375 |
├ Missile Weapon wh3_main_ogr_harpoon_launcher_bolt |
├ Projectile wh3_main_ogr_harpoon_launcher_bolt |
├ Base Missile Damage 110 |
├ Armour-Piercing Missile Damage 340 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 12 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Fire Whilst Moving
This unit can fire while on the move. -
Wallbreaker
Allows the unit to attack and destroy walls in melee.
Strengths & Weaknesses
- Hybrid Unit
This unit is primarily a melee unit, but has missile capability too - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Collision Attacks
This unit deals additional attacks when colliding with enemies when charging.
Faction Availability | |
---|---|
The Realm of Chaos |