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HomeHome / Total War: WARHAMMER III / Goldtooth / Units / Butcher (Great Maw)
Butcher (Great Maw) GoldtoothGoldtooth Heroes

Butcher (Great Maw)

The Butcher can find a good use for every last part of a carcass.

Butchers are typically more rotund than an average Ogre and have even worse personal hygiene. They often resemble walking larders, for in addition to being caked in dried blood and offal, they adorn themselves in chunks of meat, along with an array of meat hooks, cleavers, filleting knives and even special tenderisers tucked into a leather apron or even pierced through their flabby skin. A Butcher must be prepared to use these items in their gore-soaked rituals at a moment's notice. Of all true Ogres, only the Butchers do not wear a gut-plate – they trust their guts to the protection of the Great Maw.

Butcher (Great Maw)

Unit Name

Butcher (Great Maw)

Main Unit Key

wh3_main_ogr_cha_butcher_great_maw_0

Land Unit Key

wh3_main_ogr_cha_butcher_great_maw_0

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

Melee Infantry

Class

Command

Custom Battle Cost

550

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

5508

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu13_wh3_ogre_handblade_and_ironfist

├ Man Entity

wh3_main_ogr_monster_ogre_butcher_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

5500

Mass

2100

└ Man Mass

2100.0000

Armour

30

├ Armour

wh2_main_body_30

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

54

└ Man Speed

54

Melee Attack

40

Melee Defence

40

Weapon Strength

380

├ Melee Weapon

wh3_main_ogr_hammer_slaughtermaster

Base Weapon Damage

115

Armour-Piercing Weapon Damage

265

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

44

Abilities

  • Extra Ingredients
    "A little bit of this, a pinch of that, and a touch of the other and... stand well back!"
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Ogre Charge
    When attacking braced charge defenders, this unit only loses half of its charge bonus.
  • Wallbreaker
    Allows the unit to attack and destroy walls in melee.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Ogre Charge
    When attacking braced charge defenders, this unit only loses half of its charge bonus.
  • Decent Melee Combatant
    Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.