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HomeHome / Total War: WARHAMMER III / Goldtooth / Units / Ogre Bulls
Ogre Bulls GoldtoothGoldtooth Monsters & Beasts

Ogre Bulls

Sheer brute strength, unending hunger, and barely enough wit to know fear. Nothing matters more to an Ogre Bull than his next meal.

Big, brutish and extremely violent, Ogres are simple and straightforward creatures; they know what they want and use their brawn to take it. Ogres don't do contemplative head-scratching, preferring to smash things they don't understand. The bull-charge forwards is their favoured way to crush any opposition and greedily grab what they like. And what Ogres want is power, respect, wealth and, perhaps most of all, an endless supply of meat to feast upon.

Ogre Bulls

Unit Name

Ogre Bulls

Main Unit Key

wh3_main_ogr_inf_ogres_0

Land Unit Key

wh3_main_ogr_inf_ogres_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monstrous Infantry

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

500

Recruitment Cost

500

Upkeep Cost

125

Number of Units

24

Hit Points

7992

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu13_wh3_ogre_sword

├ Man Entity

wh3_main_ogr_monster_ogre_blood

├ Man Hit Points

8

├ Num Men

24

└ Bonus Hit Points

325

Mass

1500

└ Man Mass

1500.0000

Armour

30

├ Armour

wh2_main_body_30

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

54

└ Man Speed

54

Melee Attack

28

Melee Defence

26

Weapon Strength

90

├ Melee Weapon

wh3_main_ogr_ogre_sword

Base Weapon Damage

59

Armour-Piercing Weapon Damage

31

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

44

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Ogre Charge
    When attacking braced charge defenders, this unit only loses half of its charge bonus.
  • Wallbreaker
    Allows the unit to attack and destroy walls in melee.

Strengths & Weaknesses

  • Ogre Charge
    When attacking braced charge defenders, this unit only loses half of its charge bonus.
  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.