Left Panel
menu
HomeHome / Total War: WARHAMMER III / Goldtooth / Units / Firebelly
Firebelly GoldtoothGoldtooth Heroes

Firebelly

Rejoice, for the flame-belching voice of the volcano comes to share his marvellous tales.

Firebellies are the roaring, blazing priests of the Ogre deity known as the Fire Mouth. Quick to mirth and anger alike, Firebellies are garrulous and vital individuals who are readily welcomed into any Ogre tribe. Fire burns within these larger-than-life prophets in a literal as well as metaphorical sense. Bald and broad, their ruddy skin glows from within, and their bare chests are tattooed extensively with symbols of destruction. When a Firebelly's wrath is roused, he can breathe out a cloud of billowing flame so fierce that it can melt through chainmail in seconds.

Firebelly

Unit Name

Firebelly

Main Unit Key

wh3_main_ogr_cha_firebelly_0

Land Unit Key

wh3_main_ogr_cha_firebelly_0

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

Melee Infantry

Class

Command

Custom Battle Cost

750

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

5508

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu13_wh3_ogre_firebelly

├ Man Entity

wh3_main_ogr_monster_ogre_hero_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

5500

Mass

2300

└ Man Mass

2300.0000

Armour

30

├ Armour

wh2_main_body_30

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

54

└ Man Speed

54

Melee Attack

48

Melee Defence

32

Weapon Strength

430

├ Melee Weapon

wh3_main_ogr_great_weapon_firebelly

Base Weapon Damage

130

Armour-Piercing Weapon Damage

300

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

50

Abilities

  • Eruption
    "That's torn it – now 'e's all angry like. I'd run if I were yoo… BOOM!"
  • Fire Breath
    When you've had just the right cocktail of incendiary ingredients for lunch, nothing with an ounce of sense will stand in your way…
  • Flame Incarnate
    By which a vortex of fire surrounds the user; surprisingly, this improves their skills considerably.
    Melee Damage Reflection +14
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Ogre Charge
    When attacking braced charge defenders, this unit only loses half of its charge bonus.
  • Wallbreaker
    Allows the unit to attack and destroy walls in melee.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Ogre Charge
    When attacking braced charge defenders, this unit only loses half of its charge bonus.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Flaming Attacks
    This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.