

Giant
Even the dullest Ogre appears a genius against these gargantuan, vagrant cretins.Giants are enormous, lumbering brutes that stride the world seeking battle, food and strong liquors. They are humanoid in appearance, although their features are coarse and misshapen, and they are dull-witted even when compared to an average Ogre. An Ogre Tyrant, if he can restrain himself from attacking a Giant to prove his own superiority, will often try to recruit the solitary wanderer into his tribe. Sharing food or intoxicating drink with the enormous lummox often does the trick, as do promises of an easy life full of eating and drinking.
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Unit Name Giant |
Main Unit Key wh3_main_ogr_mon_giant_0 |
Land Unit Key wh3_main_ogr_mon_giant_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1400 |
Recruitment Cost 1500 |
Upkeep Cost 375 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu4_giant_club |
├ Man Entity wh_main_monster_giant_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 12612 |
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└ Man Mass 6500.0000 |
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├ Armour wh2_main_body_50 |
├ Shield none |
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└ Man Speed 39 |
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├ Melee Weapon wh_main_club_giant |
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Abilities
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Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
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Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Wallbreaker
Allows the unit to attack and destroy walls in melee.
Strengths & Weaknesses
- Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be adamage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
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The Realm of Chaos |