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HomeHome / Total War: WARHAMMER III / Goldtooth / Units / Powder-Guts (Maneaters – Ogre Pistols)
Powder-Guts (Maneaters – Ogre Pistols) GoldtoothGoldtooth Missile Monsters & Beasts

Powder-Guts (Maneaters – Ogre Pistols)

A roving band of mercenary Maneaters, equipped with the finest firearms the Empire city of Nuln has to offer.

Maneaters inherit the cultures of the lands they visit, rather than spread their own. These mercenaries learn the fighting skills and adopt the style of dress appropriate to the lands in which they fight. For example, a Maneater in the Empire might wear breeches and an ostentatious feather with a brace of huge pistols across his chest. One who has been campaigning in the jungles of the Southlands, on the other hand, might go into battle as the Savage Orcs do – that is, wearing an undersized loincloth, a gut-plate and nothing else but smeary warpaint.

Powder-Guts (Maneaters – Ogre Pistols)

Unit Name

Powder-Guts (Maneaters – Ogre Pistols)

Main Unit Key

wh3_twa06_ogr_inf_maneaters_ror_0

Land Unit Key

wh3_twa06_ogr_inf_maneaters_ror_0

Land Unit Group Parents

Missile Monsters & Beasts

Land Unit Group

Monstrous Missile Infantry

Caste

Monstrous Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1950

Recruitment Cost

1950

Upkeep Cost

488

Number of Units

16

Hit Points

9280

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu13_wh3_ogre_sword_and_pistol

├ Man Entity

wh3_main_ogr_monster_ogre_maneater_blood

├ Man Hit Points

8

├ Num Men

16

└ Bonus Hit Points

572

Mass

1700

└ Man Mass

1700.0000

Armour

40

├ Armour

wh2_main_body_40

├ Shield

none

Missile Block Chance

0

Leadership

90

Speed

54

└ Man Speed

54

Melee Attack

50

Melee Defence

52

Weapon Strength

110

├ Melee Weapon

wh3_main_ogr_maneater_sword

Base Weapon Damage

33

Armour-Piercing Weapon Damage

77

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

50

Ammunition

20

Range

160

Missile Strength

118

├ Missile Weapon

wh3_twa06_ogr_pistol_bullet_ror

├ Projectile

wh3_twa06_ogr_pistol_bullet_ror

Base Missile Damage

38

Armour-Piercing Missile Damage

68

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

9.02

Accuracy

10

Reload Skill

18

Abilities

  • Adaptive Tactics
    The best plans are born at the brink of defeat, turning the tide when things seem most dire.
    Melee Attack +24
    Melee Defence +24

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Ogre Charge
    When attacking braced charge defenders, this unit only loses half of its charge bonus.
  • Wallbreaker
    Allows the unit to attack and destroy walls in melee.

Strengths & Weaknesses

  • Hybrid Unit
    This unit is primarily a melee unit, but has missile capability too
  • Ogre Charge
    When attacking braced charge defenders, this unit only loses half of its charge bonus.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Fire whilst moving
    This unit can fire while on the move.
Recuitment Requirement
Maximum Number 1