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HomeHome / Total War: WARHAMMER III / Goldtooth / Units / Hunter (Stonehorn)
Hunter (Stonehorn) GoldtoothGoldtooth Heroes

Hunter (Stonehorn)

Countless legendary beasts have fallen prey to the Hunters' deadly traps and cruel spears.

Ogre Hunters are solitary wanderers, outsiders from their own tribe or perhaps even exiles. Those that survive become fiercely independent warriors and savvy stalkers of beasts. Bereft of a tribe's protection and beefy companionship, lone Hunters must learn to track and kill, while simultaneously not becoming prey to any ferocious beasts – it is all too common for the Hunter to become the hunted. Although most no longer belong to a tribe, Hunters periodically drag an impressive kill back to an Ogre camp for a special feast day. Some return to the tribe of their origins, while others wander throughout the kingdoms.

Hunter (Stonehorn)

Unit Name

Hunter (Stonehorn)

Main Unit Key

wh3_main_ogr_cha_hunter_1

Land Unit Key

wh3_main_ogr_cha_hunter_1

Land Unit Group Parents

Heroes

Land Unit Group

Missile Specialist

Caste

Hero

Category

Cavalry

Class

Command

Custom Battle Cost

2100

Recruitment Cost

1900

Upkeep Cost

475

Number of Units

1

Hit Points

10062

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu13_wh3_hq3b_stonehorn_sword_and_harpoon

├ Man Entity

wh3_main_ogr_monster_ogre_hunter_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

10054

Mass

2300

└ Man Mass

2300.0000

Armour

110

├ Armour

wh2_main_body_110

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

57

└ Man Speed

57

Melee Attack

44

Melee Defence

32

Weapon Strength

480

├ Melee Weapon

wh3_main_ogr_stonehorn

Base Weapon Damage

140

Armour-Piercing Weapon Damage

340

Bonus vs. Large

0

Bonus vs. Infantry

20

Charge Bonus

70

Ammunition

20

Range

120

Missile Strength

400

├ Missile Weapon

wh3_main_ogr_hunter_throwing_spear_stonehorn

├ Projectile

wh3_main_ogr_hunter_throwing_spear

Base Missile Damage

70

Armour-Piercing Missile Damage

250

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

8

Accuracy

10

Reload Skill

0

Abilities

  • Crippling Throw
    More than the usual injuries caused by something that's much more than an ordinary spear.
  • Loner
    Sometimes, going at it full tilt, on your lonesome, pays dividends in skulls for the pile.
    Speed x 115%
    Leadership +12
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Wallbreaker
    Allows the unit to attack and destroy walls in melee.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Collision Attacks
    This unit deals additional attacks when colliding with enemies when charging.