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HomeHome / Total War: WARHAMMER III / Goldtooth / Units / Stonehorn (Harpoon Launcher)
Stonehorn (Harpoon Launcher) GoldtoothGoldtooth Missile Monsters & Beasts

Stonehorn (Harpoon Launcher)

Only the steeliest of Ogre trappers can face down a Stonehorn's rock-shattering charge and live to tell the tale.

Ogres have the greatest respect for Stonehorns, for the mammoth creatures are everything an Ogre aspires to be: big, violent, strong and rock-hard. They never tire of telling and retelling their favourite accounts of a Stonehorn's prowess or of the gory aftermath they leave after one of their stone-cracking charges. Whether it is the wide trails of Dwarfs flattened and squished out of their armour, the wet crunching sounds a Stonehorn makes when ploughing through Skaven hordes, or fond remembrances of Giants pile-driven deep into the ground, such blood-drenched tales are greedily called for at any raucous Ogre feast.

Stonehorn (Harpoon Launcher)

Unit Name

Stonehorn (Harpoon Launcher)

Main Unit Key

wh3_main_ogr_mon_stonehorn_1

Land Unit Key

wh3_main_ogr_mon_stonehorn_1

Land Unit Group Parents

Missile Monsters & Beasts

Land Unit Group

Missile Monster

Caste

Monster

Category

Cavalry

Class

Melee Infantry

Custom Battle Cost

2100

Recruitment Cost

2100

Upkeep Cost

525

Number of Units

1

Hit Points

9608

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu13_wh3_hq3b_stonehorn_sword_and_crossbow

├ Man Entity

wh3_main_ogr_monster_ogre_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

9600

Mass

1500

└ Man Mass

1500.0000

Armour

110

├ Armour

wh2_main_body_110

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

54

└ Man Speed

54

Melee Attack

40

Melee Defence

28

Weapon Strength

480

├ Melee Weapon

wh3_main_ogr_stonehorn

Base Weapon Damage

140

Armour-Piercing Weapon Damage

340

Bonus vs. Large

0

Bonus vs. Infantry

20

Charge Bonus

70

Ammunition

22

Range

250

Missile Strength

375

├ Missile Weapon

wh3_main_ogr_harpoon_launcher_bolt

├ Projectile

wh3_main_ogr_harpoon_launcher_bolt

Base Missile Damage

110

Armour-Piercing Missile Damage

340

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

12

Accuracy

10

Reload Skill

0

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Wallbreaker
    Allows the unit to attack and destroy walls in melee.

Strengths & Weaknesses

  • Hybrid Unit
    This unit is primarily a melee unit, but has missile capability too
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Collision Attacks
    This unit deals additional attacks when colliding with enemies when charging.