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HomeHome / Total War: WARHAMMER III / Goldtooth / Units / Gorgers
Gorgers GoldtoothGoldtooth Monsters & Beasts

Gorgers

Outcast Ogre whelps become ravenous, sinewy, cannibalistic horrors, bereft of all reason.

Even more ravenous than an Ogre, Gorgers are degenerate eating machines consisting of nothing but taut muscle, claws and ferocity. The beasts are so hungry that they will gobble up anything they can scrounge, even the most tainted of things. To aid a Gorger in its all-consuming quest to feed, he can distend his jaws in the same way as many serpents do in order to swallow larger prey. If that weren't enough, their mouths are crammed full of teeth that grow rapidly through their slimy gums, replacing themselves daily, or sometimes even more quickly.

Gorgers

Unit Name

Gorgers

Main Unit Key

wh3_main_ogr_mon_gorgers_0

Land Unit Key

wh3_main_ogr_mon_gorgers_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monstrous Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1100

Recruitment Cost

1100

Upkeep Cost

275

Number of Units

12

Hit Points

6216

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu8d_wh3_gorger

├ Man Entity

wh3_main_ogr_monster_gorger_blood

├ Man Hit Points

8

├ Num Men

12

└ Bonus Hit Points

510

Mass

1500

└ Man Mass

1500.0000

Armour

15

├ Armour

wh2_main_body_15

├ Shield

none

Missile Block Chance

0

Leadership

100

Speed

54

└ Man Speed

54

Melee Attack

44

Melee Defence

28

Weapon Strength

100

├ Melee Weapon

wh3_main_ogr_claws_gorger

Base Weapon Damage

30

Armour-Piercing Weapon Damage

70

Bonus vs. Large

0

Bonus vs. Infantry

20

Charge Bonus

42

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Gorger
    This unit counts as a Gorger for ability targeting
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Stalk
    This unit can move hidden in any terrain.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.
  • Wallbreaker
    Allows the unit to attack and destroy walls in melee.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Stalk
    This unit can move hidden in any terrain.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.