

Tyrant
Colossal, despotic ruler of his tribe – a position earned only by devouring his rivals.Ogres call the leaders of their tribes Tyrants and it is easy to see why. Tyrants are the biggest and strongest individuals in a hulking race that prides itself on these physical features. To claim rulership over a group of Ogres requires a mighty brawler, a creature powerful enough to wrestle a Giant to the ground or smash his way through a fortified gate using only his bare fists. An Ogre Tyrant uses his tremendous size and brawn to dominate, earning the right to command the tribe by displaying prodigious feats of what the Ogres respect the most – strength, violence, extraordinary girth and a healthy, all-consuming appetite.
![]() |
Unit Name Tyrant |
Main Unit Key wh3_main_ogr_cha_tyrant_0 |
Land Unit Key wh3_main_ogr_cha_tyrant_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 1350 |
Recruitment Cost 1350 |
Upkeep Cost 343 |
|
|
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu13_wh3_ogre_hammer_and_sword |
├ Man Entity wh3_main_ogr_monster_ogre_hero_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 7000 |
|
└ Man Mass 2300.0000 |
|
├ Armour wh2_main_heavy_metal_90 |
├ Shield none |
└ |
|
|
└ Man Speed 54 |
|
|
|
├ Melee Weapon wh3_main_ogr_hammer_sword_tyrant |
├ |
├ |
├ |
└ |
|
Abilities
-
Arsebelcher
Ogre diets are notoriously protein-heavy, ensuring their farts are less than fragrant! As you might expect, the enemy are not best pleased.Leadership -8
-
Snacks
Gnoblars have a number of practical applications, including healing and revitalising an Ogre Tyrant when taken as a snack on the move. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
-
Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.Speed x 125%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
-
Encourage
This unit provides aleadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
-
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus. -
Wallbreaker
Allows the unit to attack and destroy walls in melee.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart fromArmour-Piercing damage.
- Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus. - Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Melee Expert
Melee Experts might have a very strongmelee attack or
melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
Faction Availability | |
---|---|
The Realm of Chaos |