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HomeHome / Total War: WARHAMMER II / Har Ganeth / Units / Crone Hellebron (Manticore)
Crone Hellebron (Manticore) Har GanethHar Ganeth Command

Crone Hellebron (Manticore)

Greatest of all the Brides of Khaine, the many ways of murder are Hellebron's to command.

Crone Hellebron is the most ancient of the Hag Queens and second only to Morathi in Khaine's sight. However, while the youth and beauty of Morathi never fades, Hellebron's is now almost expended, for the Hag Sorceress deliberately withheld from her the deepest secrets needed to use the Cauldrons of Blood. Therefore, ever more sacrifices are needed to fill Hellebron's cauldron each year, and yet the rejuvenating effects last for a smaller length of time on each occasion. Ugly and worn as she may be, Hellebron remains the greatest of the Brides of Khaine. Her mastery of the many ways of murder eclipses even that of Morathi - who is often too distracted by her sorcerous pursuits - and far outstrips the skills of the other Hag Queens. It is she who leads the Lord of Murder's unholy rites and dictates the holy creed that all Witch Elves must follow. She is so steeped in the ways of death that her merest touch can kill, and a single whispered word from her withered lips can open up old wounds to bloody life. Wherever Hellebron treads, the gaze of Khaine follows.

Crone Hellebron (Manticore)

Unit Name

Crone Hellebron (Manticore)

Main Unit Key

wh2_dlc10_def_cha_crone_5

Land Unit Key

wh2_dlc10_def_cha_crone_5

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Monster

Naval Unit Group

Flying Monster

Soldiers

1

Caste

Lord

Category

War Beast

Class

Command

Custom Battle Cost

1900

Recruitment Cost

1900

Upkeep Cost

475

Melee Attack

60

Weapon Strength (Weapon Damage)

470

├ Melee Weapon

wh2_dlc10_def_crone_manticore

├ Melee Damage Base

140

├ Melee Damage Ap

330

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

20

Charge Bonus

75

Melee Defence

35

├ Base Defence

35

├ Shield

none

└ Shield Defence

0

Armour

45

├ Armour

wh2_main_body_45

├ Armour Defence

45

└ Shield Armour

0

Health

5476

├ Man Entity

wh2_dlc10_def_infantry_hero_crone_blood

├ Man Speed

44

├ Man Health

8

├ Bonus Hit Points

5460

├ Mount

wh2_dlc10_def_mnt_manticore

├ Mount Entity

wh_dlc01_flying_manticore_blood

├ Mount Speed

70

└ Mount Health

8

Leadership (Base Morale)

80

Abilities

  • Gaze of Khaine
    Those who fall under the glare of Hellebron share her lust and rage.
  • Blood Frenzy
    The Bride of Khaine is a consummate murderer; as she reaps the blood, her desire for further slaughter intensifies.
  • Witchbrew
    Distilled from the blood of Hag Queens, this evil brew drives imbibers into an ecstasy of destruction.
  • Murderous Mastery
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
  • Heroic Killing Blow
    There are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike.
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
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