Left Panel
menu
HomeHome / Total War: WARHAMMER II / Har Ganeth / Units / Master (Cold One)
Master (Cold One) Har GanethHar Ganeth Command

Master (Cold One)

Masters are Dreadlords in the making. They are yet to prove themselves in command of their own raiding party, but are eager to show their abilities and deadly ambition.

Dark Elf Masters are the nobles of Druchii society. However, theirs is a ladder with very greasy rungs, and more nobles perish in the climb than ever reach the heady heights of becoming a Dreadlord. To alleviate the understandable paranoia engendered by the Dark Elves' treacherous society, a rigid code of etiquette has evolved. The lowborn classes may not approach within three sword lengths of a noble without being summoned. A retainer may stand as close as two sword lengths whilst a trusted retainer, such as a bodyguard, may stand just outside a single sword's length. The closest, most intimate space is reserved for lovers, playthings and mortal foes (the latter being far more trustworthy within reach than not).

Master (Cold One)

Unit Name

Master (Cold One)

Main Unit Key

wh2_dlc14_def_cha_master_2

Land Unit Key

wh2_dlc14_def_cha_master_2

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Melee Specialist

Naval Unit Group

Melee Specialist

Soldiers

1

Caste

Hero

Category

Cavalry

Class

Command

Cost

1050

Recruitment Cost

1200

Upkeep Cost

300

Melee Attack

36

Weapon Strength (Weapon Damage)

360

├ Melee Weapon

wh2_dlc14_def_master_cold_one

├ Melee Damage Base

80

├ Melee Damage Ap

280

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

30

└ Bonus vs Infantry

0

Charge Bonus

55

Melee Defence

50

├ Base Defence

50

├ Shield

wh_missile_block_35_metal

└ Shield Defence

0

Armour

145

├ Armour

wh2_main_plate_110

├ Armour Defence

110

└ Shield Armour

35

Health

4486

├ Man Entity

wh2_main_cavalry_rider_standard_hero

├ Man Speed

36

├ Man Health

8

├ Bonus Hit Points

4470

├ Mount

wh2_main_def_mnt_cold_one_armoured_hero

├ Mount Entity

wh2_main_def_cavalry_cold_one_170_hero_blood

├ Mount Speed

68

└ Mount Health

8

Leadership (Base Morale)

75

Abilities

  • Guardian
    In the midst of a bloodbath it's good to know that someone has your back.
  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.