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HomeHome / Total War: WARHAMMER II / Har Ganeth / Units / Ravagers of Rakarth (Scourgerunner Chariots)
Ravagers of Rakarth (Scourgerunner Chariots) Har GanethHar Ganeth Chariot

Ravagers of Rakarth (Scourgerunner Chariots)

Poison-tipped harpoons and barbed nets enable these dread charioteers to break and enslave their prey in servitude to the Beastlord Rakarth.

Beastmasters are always eager to find fresh subjects, for the many perils of battlefield, gladiatorial arena and neglect ensure that stables suffer a high rate of attrition. Small bands of Beastmasters roam the wilds in Scourgerunner Chariots, searching fen, crag and cave for suitable prizes. Armed with barbed nets and harpoons attached to strong chains, they snare and immobilise their prey. Once captured, the beast is trussed securely, yoked to the back of the chariot and dragged back to Clar Karond where a life of slavery and torment awaits – if the creature survives the journey at all. Scourgerunner Chariots are a common sight on the battlefield, where they search for suitable 'recruits' amongst the enemy ranks. If no fitting candidate presents itself, the Beastmasters vent their frustration as best they can, cutting down foes with lash, blade and harpoon before claiming the twitching bodies as fodder for their hungry charges.

Ravagers of Rakarth (Scourgerunner Chariots)

Unit Name

Ravagers of Rakarth (Scourgerunner Chariots)

Main Unit Key

wh2_dlc14_def_cav_scourgerunner_chariot_ror_0

Land Unit Key

wh2_dlc14_def_cav_scourgerunner_chariot_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Chariot

Naval Unit Group

Missile Chariot

Soldiers

12

Caste

Chariot

Category

War Machine

Class

Chariot

Cost

1250

Recruitment Cost

1250

Upkeep Cost

313

Missile Damage

52

├ Missile Weapon

wh2_dlc14_def_harpoon_scourgerunner_chariot_ror

├ Projectile

wh2_dlc14_def_harpoon_scourgerunner_chariot_ror

├ Missile Damage

12

├ Missile Ap Damage

40

└ Base Reload Time

6

Accuracy

10

Range

150

Reload

10

Shots Per Minute

11.1

Ammunition

48

Engine Missile Damage

0

├ Engine

wh2_dlc14_def_scourgerunner_chariot_ror

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

10

Shots Per Minute

Ammunition

48

Melee Attack

31

Weapon Strength (Weapon Damage)

40

├ Melee Weapon

wh2_dlc14_def_scourgerunner_chariot

├ Melee Damage Base

25

├ Melee Damage Ap

15

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

18

Charge Bonus

40

Melee Defence

30

├ Base Defence

30

├ Shield

none

└ Shield Defence

0

Armour

80

├ Armour

wh2_main_plate_80

├ Armour Defence

80

└ Shield Armour

0

Health

1182

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

1166

├ Mount

wh2_dlc14_def_mnt_dark_steed_scourgerunner_ror

├ Mount Entity

wh2_dlc14_def_scourgerunner_draught

├ Mount Speed

84

└ Mount Health

8

Leadership (Base Morale)

75

Abilities

  • Barbed Net
    Typically used to ensnare, immobilise and truss wild beasts, the Ravagers utilise their steel-wire nets against their foes to the same debilitating effect.
  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Poison Attacks
    The poisonous attacks of this unit weaken the target's speed and damage.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement
Maximum Number 1