Knights of the Ebon Claw (Dread Knights)With riders as deadly as their mounts, the Knights of the Ebon Claw are a force to be reckoned with.
Cold One Knights count themselves amongst the finest warriors in Naggaroth. They are nobles of great wealth and ambition, whose warrior instincts elevate them far beyond the upstart cavalrymen of lesser races. Their weapons are the finest that can be bought in the great cities: long swords enchanted in such a manner as to never lose their edge, and tall lances sharp enough to pierce the hide of a Dragon. Their mounts, too, are superior to those of other lands; no horse, no matter how well-trained or carefully bred, could ever hope to match the savagery of a Naggarothi Cold One.
Unit NameKnights of the Ebon Claw (Dread Knights)
Main Unit Keywh2_dlc10_def_cav_knights_of_the_ebon_claw_ror_0
Land Unit Keywh2_dlc10_def_cav_knights_of_the_ebon_claw_ror_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupCold One Cavalry
Naval Unit GroupCold One Cavalry
Custom Battle Cost1500
├ Melee Weaponwh2_main_def_cold_one_mace
├ Melee Damage Base14
├ Melee Damage Ap34
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence57
└ Shield Defence0
├ Armour Defence120
└ Shield Armour35
├ Man Entitywh_main_cavalry_rider_standard_blood
├ Man Speed33
├ Man Health8
├ Bonus Hit Points104
├ Mount Entitywh2_main_def_cavalry_cold_one_blood
├ Mount Speed66
└ Mount Health8
Leadership (Base Morale)85
- Murderous Mastery
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
- Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
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