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HomeHome / Total War: WARHAMMER II / Har Ganeth / Units / Kharibdyss
Kharibdyss Har GanethHar Ganeth Melee Infantry

Kharibdyss

A loathsome beast of uncharted depths possessing colossal strength and insatiable hunger.

The Kharibdyss is a loathsome beast of the uncharted depths, goaded to war by the Dark Elves. It is brutish and slow-witted at heart and simply rampages wherever hunger leads it. It is one of the most formidable weapons under Druchii command. Its slimy body, adapted to resist the pressures of the ocean, is unstoppable on land, possessing colossal strength and incredible fortitude. Smaller foes are simply swept into its maw by its crown of flailing tentacles. Larger foes are entangled and held fast whilst razor-sharp teeth feast upon their succulent flesh.

Kharibdyss

Unit Name

Kharibdyss

Main Unit Key

wh2_dlc10_def_mon_kharibdyss_0

Land Unit Key

wh2_dlc10_def_mon_kharibdyss_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monster Killer

Naval Unit Group

Monster Killer

Soldiers

1

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Cost

1800

Recruitment Cost

1800

Upkeep Cost

450

Melee Attack

55

Weapon Strength (Weapon Damage)

500

├ Melee Weapon

wh2_dlc10_def_kharibdyss

├ Melee Damage Base

150

├ Melee Damage Ap

350

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

30

└ Bonus vs Infantry

0

Charge Bonus

45

Melee Defence

30

├ Base Defence

30

├ Shield

none

└ Shield Defence

0

Armour

60

├ Armour

wh2_main_body_60

├ Armour Defence

60

└ Shield Armour

0

Health

9458

├ Man Entity

wh2_dlc10_def_monster_kharibdyss

├ Man Speed

46

├ Man Health

8

└ Bonus Hit Points

9450

Leadership (Base Morale)

65

Abilities

  • Abyssal Howl
    The Kharibdyss lets out a spine-chilling howl, terrifying those who would dare to stand in its path.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strengths & Weaknesses

  • Causes Terror
    This unit can fear themselves.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Aquatic
    Whereas some units struggle to fight and move in shallow water, aquatic units excel.
Requires Buildings
Kharibdyss Lv. 0 Beastmaster's Stables
Beastmaster's Stables
(wh2_main_def_beasts_2)
Level 1
Dragon Hatchery
Dragon Hatchery
(wh2_main_def_beasts_3)
Level 2
Monster Holds
Monster Holds
(wh2_main_horde_def_beasts_2)
Level 1
Dragon Tower
Dragon Tower
(wh2_main_horde_def_beasts_3)
Level 2