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HomeHome / Total War: WARHAMMER II / Har Ganeth / Units / Malus Darkblade
Malus Darkblade Har GanethHar Ganeth Command

Malus Darkblade

Hag Graef’s greatest tyrant is also its most blighted soul, whose fate is inexorably intertwined with the Drinker of Worlds.

Malus Darkblade, the Tyrant of Hag Graef, was always ambitious, even by the lofty standards of Hag Graef's warring families. For long years, he played the deadly game of politics and assassination and played it well, but finally Malus' thirst for power set him on a quest that led him deep into the Realm of Chaos. It is a testament to his determination that he not only survived his journey, but at last arrived at the temple of Kul Hadar. Alas for Darkblade, the great power within the temple was something not easily bent to mortal will. Centuries before, the Daemon Tz'arkan had been bound within Kul Hadar, and Darkblade now unwittingly allowed it to escape. Blinded by avarice, Malus was possessed by the Daemon. In that instant, his life and soul were forfeit. There is but one way to escape his fate – to find five artefacts of power to fully free Tz'arkan and restore Darkblade's soul. Failure, of course, would mean remaining in the Daemon's thrall for eternity.

Malus Darkblade

Unit Name

Malus Darkblade

Main Unit Key

wh2_dlc14_def_cha_malus_darkblade_0

Land Unit Key

wh2_dlc14_def_cha_malus_darkblade_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

1

Caste

Lord

Category

Melee Infantry

Class

Command

Cost

1600

Recruitment Cost

1200

Upkeep Cost

300

Melee Attack

60

Weapon Strength (Weapon Damage)

400

├ Melee Weapon

wh2_dlc14_def_malus_sword

├ Melee Damage Base

120

├ Melee Damage Ap

280

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

45

Melee Defence

60

├ Base Defence

60

├ Shield

none

└ Shield Defence

0

Armour

90

├ Armour

wh2_main_plate_90

├ Armour Defence

90

└ Shield Armour

0

Health

4288

├ Man Entity

wh2_dlc14_def_infantry_hero_blood_malus

├ Man Speed

36

├ Man Health

8

└ Bonus Hit Points

4280

Leadership (Base Morale)

85

Abilities

  • The Blood Price
    Forever tormenting Malus’ soul, Tz’arkan’s Daemonic puissance always simmers just beneath Malus’ skin.
  • The Daemon's Curse
    Those who go to war against Malus Darkblade feel his Daemonic aura. Those who come face to face with him are infected by it.
  • Tz'arkan
    Tz’arkan’s dark influence waxes and wanes, but when Malus relinquishes control entirely the Daemon’s supernatural strength is unleashed upon the world.
  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Transformation
    This unit can change its form, altering its stats and attributes in the process.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Melee Expert
    Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.