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HomeHome / Total War: WARHAMMER II / Har Ganeth / Units / Lokhir Fellheart (Maelstrom)
Lokhir Fellheart (Maelstrom) Har GanethHar Ganeth Command

Lokhir Fellheart (Maelstrom)

The doom-bringing Krakenlord of Karond Kar fights as naturally as he reads the oceanic temper.

Some Dark Elves take to the seas in search of plunder or revenge, but many more do so to escape the dangers of Naggaroth. Not so Lokhir Fellheart, who was born to ply the rolling seas, bringing fire and terror to foreign shores. Putting to the sword any target he sets his attention to, Fellheart is the latest in a line of doom-bringing admirals to have commanded the formidable Black Ark known as 'Tower of the Blessed Dread', leaving countless ports and coastal cities ruined and ablaze in his wake. His deeds have not only earned him more glory than that of all his forbears combined, but also wealth beyond measure – slaves and treasure flow into Karond Kar as never before, earning him the grudging respect, if not quite the loyalty, of the city’s masters. The best plunder he keeps, but there is always plenty more for lavish rewards and bribes.

Lokhir Fellheart (Maelstrom)

Unit Name

Lokhir Fellheart (Maelstrom)

Main Unit Key

wh2_dlc11_def_cha_lokhir_fellheart_1

Land Unit Key

wh2_dlc11_def_cha_lokhir_fellheart_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

1

Caste

Lord

Category

War Beast

Class

Command

Cost

2350

Recruitment Cost

2350

Upkeep Cost

687

Melee Attack

61

Weapon Strength (Weapon Damage)

520

├ Melee Weapon

wh2_main_def_dreadlord_black_dragon

├ Melee Damage Base

140

├ Melee Damage Ap

380

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

50

Melee Defence

46

├ Base Defence

46

├ Shield

none

└ Shield Defence

0

Armour

80

├ Armour

wh2_main_body_80

├ Armour Defence

80

└ Shield Armour

0

Health

7444

├ Man Entity

wh2_dlc11_def_infantry_lokhir_blood

├ Man Speed

46

├ Man Health

8

├ Bonus Hit Points

7428

├ Mount

wh2_dlc11_def_mnt_black_dragon_lokhir

├ Mount Entity

wh2_dlc11_def_black_dragon_lokhir_blood

├ Mount Speed

65

└ Mount Health

8

Leadership (Base Morale)

80

Abilities

  • Dreaded Duellist
    "There are but a few who've faced 'im and lived to tell the tale - you can count them on the fingers of Bernard's 'ands… and 'e's got no 'ands."
  • Merciless Slaver
    Sometimes death is preferable to surrender.
  • Noxious Breath
    Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place.
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can fear themselves.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.