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HomeHome / Total War: WARHAMMER II / Har Ganeth / Units / Reaper Bolt Throwers
Reaper Bolt Throwers Har GanethHar Ganeth Field Artillery

Reaper Bolt Throwers

Their bolts strike with such force that, should their targets survive, they are unfit to live even as slaves.

Reaper Bolt Throwers are used at sea to clear the decks of enemy vessels, and on land to scythe down ranks of enemy warriors. A mechanism of counterweights and cords allow the Reaper to shoot a hail of bolts, or a single missile with force enough to pierce a Dragon's hide. The bolts are barbed and difficult to remove from the wounds they inflict. Those injured - but not slain - by such a shot often suffer such horrendous maiming on the bolt's removal that they are worthless as slaves, and are therefore left to bleed to death or given over to the bloody caresses of the Witch Elves.

Reaper Bolt Throwers

Unit Name

Reaper Bolt Throwers

Main Unit Key

wh2_main_def_art_reaper_bolt_thrower

Land Unit Key

wh2_main_def_art_reaper_bolt_thrower

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Field Artillery

Naval Unit Group

Field Artillery

Soldiers

32

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Cost

700

Recruitment Cost

700

Upkeep Cost

175

Engine Missile Damage

150

├ Engine

wh2_main_def_art_reaper_bolt_thrower

├ Missile Weapon

wh2_main_def_reaper_bolt_thrower_bolt

├ Projectile

wh2_main_def_reaper_bolt_thrower_bolt

├ Missile Damage

30

├ Missile Ap Damage

120

└ Base Reload Time

11

Accuracy

10

Range

350

Reload

10

Shots Per Minute

6.1

Ammunition

24

Melee Attack

10

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh2_main_def_shortsword

├ Melee Damage Base

19

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

2

Melee Defence

15

├ Base Defence

15

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh2_main_plate_30

├ Armour Defence

30

└ Shield Armour

0

Health

63

├ Man Entity

wh2_dlc16_def_infantry_bolt_thrower_crew_blood_dismembers

├ Man Speed

33

├ Man Health

8

└ Bonus Hit Points

55

Leadership (Base Morale)

70

Abilities

  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Multi-Shot Ammunition
    This unit can switch its ammunition to fire multiple smaller shots instead of one large one. This is not as accurate or effective against large targets, but the spread of missiles can be helpful against hordes.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Requires Buildings
Reaper Bolt Throwers Lv. 0 Halls of Ravaging
Halls of Ravaging
(wh2_main_def_barracks_3)
Level 2
Warrior Hall
Warrior Hall
(wh2_main_horde_def_military_3)
Level 2
Garrison Buildings
Reaper Bolt Throwers x 1 Blackstone Walls
Blackstone Walls
(wh2_main_def_defence_major_2)
Level 1
Occupied Elven Colony
Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_3)
Level 3
Large Occupied Elven Colony
Large Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_4)
Level 4
Thriving Occupied Elven Colony
Thriving Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_5)
Level 5
Occupied Elven Colony
Occupied Elven Colony
(wh2_main_special_settlement_colony_minor_other_3)
Level 3
Warden's Tower
Warden's Tower
(wh2_main_special_yvresse_amphitheatre_def)
Level 0
Reaper Bolt Throwers x 2 Dread Bulwark
Dread Bulwark
(wh2_main_def_defence_major_3)
Level 2
Naggarond (Dark Elf Hold)
Naggarond (Dark Elf Hold)
(wh2_main_special_settlement_naggarond_2)
Level 2
Naggarond (Dark Elf Tower)
Naggarond (Dark Elf Tower)
(wh2_main_special_settlement_naggarond_3)
Level 3
Naggarond (Dread City)
Naggarond (Dread City)
(wh2_main_special_settlement_naggarond_4)
Level 4
Naggarond (Fortress City)
Naggarond (Fortress City)
(wh2_main_special_settlement_naggarond_5)
Level 5