High Beastmaster (Scourgerunner Chariot)With a crack of his whip, the Beastmaster torments his feral puppets, bringing even the unruliest critters to heel.
The Beastmasters of Clar Karond and Karond Kar can command even the wildest creatures to do their bidding. In part, this mastery springs from their unflinching dedication to the tormentor's craft, but brutality alone would be worthless without a Beastmaster's innate empathy. All Elves share a mystical attunement with the natural world, but while most embrace this bond to gain greater wisdom and fellowship with other living creatures, Dark Elves, and Beastmasters in particular, employ it as another weapon in their arsenal of torment. It matters not whether the beast is a raging Manticore, a cunning Harpy, or the wisest of all Caledor's ancient Dragons: eventually, all submit to the Beastmaster's will, or perish under his lash.
Unit NameHigh Beastmaster (Scourgerunner Chariot)
Main Unit Keywh2_dlc14_def_cha_high_beastmaster_1
Land Unit Keywh2_dlc14_def_cha_high_beastmaster_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupChariot
Naval Unit GroupChariot
├ Missile Weaponwh2_dlc14_def_harpoon_scourgerunner_chariot
├ Missile Damage12
├ Missile Ap Damage40
└ Base Reload Time6
Shots Per Minute11.1
├ Missile Weapon
├ Missile Damage
├ Missile Ap Damage
└ Base Reload Time
Shots Per Minute
├ Melee Weaponwh2_dlc14_def_high_beastmaster_chariot
├ Melee Damage Base240
├ Melee Damage Ap100
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry28
├ Base Defence25
└ Shield Defence0
├ Armour Defence80
└ Shield Armour0
├ Man Entitywh2_dlc14_def_infantry_hero_beastmaster_blood
├ Man Speed46
├ Man Health8
├ Bonus Hit Points5200
├ Mount Entitywh2_main_def_cavalry_fast_170_blood
├ Mount Speed92
└ Mount Health8
Leadership (Base Morale)80
Beastmasters share their minions’ belligerence, cutting down foemen with lash, spear, and harpoon before claiming their twitching bodies as fodder.
The startling crack of the Beastmaster’s hefty and ever-so-slightly serrated whip of Dragon-sinew suitably infuriates the beasts for battle.
- Murderous Prowess
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
- Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
- Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
|The Eye of the Vortex|