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HomeHome / Total War: WARHAMMER II / Har Ganeth / Units / High Beastmaster (Scourgerunner Chariot)
High Beastmaster (Scourgerunner Chariot) Har GanethHar Ganeth Command

High Beastmaster (Scourgerunner Chariot)

With a crack of his whip, the Beastmaster torments his feral puppets, bringing even the unruliest critters to heel.

The Beastmasters of Clar Karond and Karond Kar can command even the wildest creatures to do their bidding. In part, this mastery springs from their unflinching dedication to the tormentor's craft, but brutality alone would be worthless without a Beastmaster's innate empathy. All Elves share a mystical attunement with the natural world, but while most embrace this bond to gain greater wisdom and fellowship with other living creatures, Dark Elves, and Beastmasters in particular, employ it as another weapon in their arsenal of torment. It matters not whether the beast is a raging Manticore, a cunning Harpy, or the wisest of all Caledor's ancient Dragons: eventually, all submit to the Beastmaster's will, or perish under his lash.

High Beastmaster (Scourgerunner Chariot)

Unit Name

High Beastmaster (Scourgerunner Chariot)

Main Unit Key

wh2_dlc14_def_cha_high_beastmaster_1

Land Unit Key

wh2_dlc14_def_cha_high_beastmaster_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Chariot

Naval Unit Group

Chariot

Soldiers

3

Caste

Lord

Category

War Machine

Class

Command

Cost

1250

Recruitment Cost

1650

Upkeep Cost

412

Missile Damage

52

├ Missile Weapon

wh2_dlc14_def_harpoon_scourgerunner_chariot

├ Projectile

wh2_dlc14_def_harpoon_scourgerunner_chariot

├ Missile Damage

12

├ Missile Ap Damage

40

└ Base Reload Time

6

Accuracy

10

Range

150

Reload

10

Shots Per Minute

11.1

Ammunition

48

Engine Missile Damage

0

├ Engine

wh2_dlc14_def_scourgerunner_chariot

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

10

Shots Per Minute

Ammunition

48

Melee Attack

36

Weapon Strength (Weapon Damage)

340

├ Melee Weapon

wh2_dlc14_def_high_beastmaster_chariot

├ Melee Damage Base

240

├ Melee Damage Ap

100

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

28

Charge Bonus

70

Melee Defence

25

├ Base Defence

25

├ Shield

none

└ Shield Defence

0

Armour

80

├ Armour

wh2_main_plate_80

├ Armour Defence

80

└ Shield Armour

0

Health

5216

├ Man Entity

wh2_dlc14_def_infantry_hero_beastmaster_blood

├ Man Speed

46

├ Man Health

8

├ Bonus Hit Points

5200

├ Mount

wh2_main_def_mnt_dark_steed

├ Mount Entity

wh2_main_def_cavalry_fast_170_blood

├ Mount Speed

92

└ Mount Health

8

Leadership (Base Morale)

80

Abilities

  • Beastslaver
    Beastmasters share their minions’ belligerence, cutting down foemen with lash, spear, and harpoon before claiming their twitching bodies as fodder.
  • Whiplash!
    The startling crack of the Beastmaster’s hefty and ever-so-slightly serrated whip of Dragon-sinew suitably infuriates the beasts for battle.
  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
  • Stand Your Ground!
    On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.