Wurrzag
Wurrzag is beholden to no tribe nor lord, only the whisperings of the Greenskin gods in his addled mind.Wurrzag Ud Ura Zahubu is a Savage Orc Shaman of mighty mystical powers. Known as "Da Great Green Prophet", he is guided along his path by the Greenskin gods. He leads tribes to greatness before wandering off to pursue yet another mad plan to advance Orc-kind. Wurrzag's green crusade began in the Southlands when, with the magical energy that arched uncontrollably out of his eyes, he transformed the former Shaman of the Bone Nose tribe into a Squiggly Beast. As the tribe prepared to ritually eat Wurrzag for this deed, the marinated Orc entered a trance and spouted a tale of long ago, when the now-sorry Bone Nose tribe ruled the lands. The cold-blooded ones came and built great pyramids, driving the tribe away and destroying their idols. Since those shameful days, the tribe has lived under a curse. Wurrzag rekindled their spirit of conquest and, filling in for their transformed Shaman, led the Bone Nose warriors to level the nearest Lizardmen-city. Using the rubble of the wrecked pyramid, Wurrzag ordered the Greenskins to erect two edifices. To this day these same stone-faced idols watch over the Bone Noses, and the tribe's fortune has grown.
Unit Name Wurrzag |
Main Unit Key wh_dlc06_grn_cha_wurrzag_0 |
Land Unit Key wh_dlc06_grn_cha_wurrzag_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 900 |
Recruitment Cost 850 |
Upkeep Cost 213 |
Melee Attack 43 |
340 |
├ Melee Weapon wh_dlc06_grn_wurrzag |
├ Melee Damage Base 245 |
├ Melee Damage Ap 95 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 55 |
25 |
├ Base Defence 25 |
├ Shield none |
└ Shield Defence 0 |
30 |
├ Armour wh_main_grn_orc_leather |
├ Armour Defence 30 |
└ Shield Armour 0 |
3758 |
├ Man Entity wh_main_grn_cha_orc_hero_lgn_blood |
├ Man Speed 35 |
├ Man Health 8 |
└ Bonus Hit Points 3750 |
Leadership (Base Morale) 65 |
Abilities
- 'Effagee' of da Git
Recently, Wurrzag has taken to carrying a doll or ‘effagee’ of his foes and sticking pins in them to “stop da gitz from gettin’ away”. - Warpaint of Wurrzag
The terrifying visage painted upon Wurrzag affects enemies' concentration, allowing him to take full advantage of their confusion! - Wurrzag's Revenge
Wurrzag inflicts a cloud of confusion upon his enemies, whose words ring hollow and spells fly false. - Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish. - Waaagh!
The Warboss lifts his head and unleashes a mighty "WAAAGH!" – the boyz echo this terrifying roar as the entire Greenskin horde surges towards the enemy! - Frenzy
Some care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Frenzy
Units with leadership is high.