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HomeHome / Total War: WARHAMMER / The Bloody Handz / Units / Broken Tusks Mob (Orc Boar Boy Big 'Uns)
Broken Tusks Mob (Orc Boar Boy Big 'Uns) The Bloody HandzThe Bloody Handz Shock Cavalry

Broken Tusks Mob (Orc Boar Boy Big 'Uns)

The biggest, nastiest, most bad-tempered of Big 'Uns, this elite mob will stomp ya and jump about on da bitz afterwards.

The war boar is a stubborn and vicious animal that stands nearly as tall as a horse and is considerably bulkier. It is an extremely tough beast that is notoriously bad tempered, loudly flatulent, unpredictable and wholly dangerous. These are just the sort of qualities that Orcs greatly admire, so it was only natural for them to adopt war boars as their mounts. When the beasts lower their tusks and charge, they can crack open a battle line as easily as a well-placed choppa blow can tear apart a foe's rib cage.

Broken Tusks Mob (Orc Boar Boy Big 'Uns)

Unit Name

Broken Tusks Mob (Orc Boar Boy Big 'Uns)

Main Unit Key

wh_dlc06_grn_cav_broken_tusks_mob_0

Land Unit Key

wh_dlc06_grn_cav_broken_tusks_mob_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Shock Cavalry

Naval Unit Group

Shock Cavalry

Soldiers

60

Caste

Melee Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

1300

Recruitment Cost

1300

Upkeep Cost

325

Melee Attack

28

Weapon Strength (Weapon Damage)

30

├ Melee Weapon

wh_main_grn_orc_boar_spear

├ Melee Damage Base

9

├ Melee Damage Ap

21

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

12

└ Bonus vs Infantry

0

Charge Bonus

46

Melee Defence

25

├ Base Defence

25

├ Shield

none

└ Shield Defence

0

Armour

90

├ Armour

wh_dlc06_grn_orc_boar_heavy

├ Armour Defence

90

└ Shield Armour

0

Health

108

├ Man Entity

wh_main_grn_inf_orc_boar_rider_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

92

├ Mount

wh_dlc06_grn_mnt_warboar_big_uns_mob

├ Mount Entity

wh_main_grn_cav_boar_big_uns_blood

├ Mount Speed

62

└ Mount Health

8

Leadership (Base Morale)

70

Abilities

No Ability

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Bigger & 'Arder
    The heaviest, strongest and meanest of Orcs, Big 'Uns are eager to prove it against enemies of all sizes.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement
Maximum Number 1
Faction Availability
Warhammer