Left Panel
menu
HomeHome / Total War: WARHAMMER / The Bloody Handz / Units / Trolls
Trolls The Bloody HandzThe Bloody Handz Melee Infantry

Trolls

Up close, a Troll will batter foes into submission or vomit disgusting and potently corrosive bile across the field.

Trolls live alone or in small groups, and roam desolate regions, preying on travellers and attacking isolated villages. Bands of Trolls often latch onto Greenskin tribes, attracted by the profusion of carcasses and refuse. Some are even thrown the odd Snotling or captive - the Greenskins do this to encourage the Trolls to stick around, for they are handy in a scrap. Trolls can maul any foe, but are so dumb it is hard to get them to follow orders. Savvy Warbosses know that without help the brutes seldom remain focused on the battlefield. Left on their own, Trolls are easily distracted and, instead of attacking, will stoop down to eat the injured or simply stand and drool. Only by barking commands himself, or by tasking a Big Boss to lead the Troll pack, can a Greenskin commander come close to relying on the hulking creatures. Even this shepherding isn't foolproof and some Trolls have been known to tune out a Warboss' yelling in order to eat rocks or pull up offending patches of grass. However, should the creatures reach combat they flail about with their mighty fists or makeshift weapons to lay waste to just about anything. Trolls also have the disturbing ability to retch up the contents of their stomachs. This noxious attack sprays semi-liquid bile and half-digested bits all over its victim, melting through armour and searing away flesh and bone - it is, truly, an ugly way to die.

Trolls

Unit Name

Trolls

Main Unit Key

wh_main_grn_mon_trolls

Land Unit Key

wh_main_grn_mon_trolls

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monstrous Infantry

Naval Unit Group

Monstrous Infantry

Soldiers

12

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

200

Melee Attack

36

Weapon Strength (Weapon Damage)

86

├ Melee Weapon

wh_main_club_troll

├ Melee Damage Base

23

├ Melee Damage Ap

63

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

24

├ Base Defence

24

├ Shield

none

└ Shield Defence

0

Armour

40

├ Armour

wh_main_grn_troll

├ Armour Defence

40

└ Shield Armour

0

Health

557

├ Man Entity

wh_main_monster_troll_blood

├ Man Speed

54

├ Man Health

8

└ Bonus Hit Points

549

Leadership (Base Morale)

38

Abilities

  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Strengths & Weaknesses

  • Poor Leadership
    This unit suffers from poor Lord or other encouraging units nearby.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Regeneration
    flaming attacks will cause more damage to units with Regeneration.
Requires Buildings
Trolls Lv. 0 Troll Cave
Troll Cave
(wh_main_grn_monsters_1)
Level 0
Stompin' Groundz
Stompin' Groundz
(wh_main_grn_monsters_2)
Level 1
Garrison Buildings
Trolls x 1 Wurrzag's Orc Guard House
Wurrzag's Orc Guard House
(wh_dlc06_grn_garrison_2_wurrzag)
Level 1
Wurrzag's Ditches
Wurrzag's Ditches
(wh_dlc06_grn_walls_1_wurrzag)
Level 0
Wurrzag's Stakes
Wurrzag's Stakes
(wh_dlc06_grn_walls_2_wurrzag)
Level 1
Orc Guard House
Orc Guard House
(wh_main_grn_garrison_2)
Level 1
Greenskin Stronghold
Greenskin Stronghold
(wh_main_grn_settlement_major_5)
Level 5
Greenskin Stronghold
Greenskin Stronghold
(wh_main_grn_settlement_major_5_coast)
Level 5
Wurrzag's Stronghold
Wurrzag's Stronghold
(wh_main_grn_settlement_major_5_coast_wurrzag)
Level 5
Wurrzag's Stronghold
Wurrzag's Stronghold
(wh_main_grn_settlement_major_5_wurrzag)
Level 5
Stakes
Stakes
(wh_main_grn_walls_2)
Level 1
Karak Eight Peaks (Greenskin Stronghold)
Karak Eight Peaks (Greenskin Stronghold)
(wh_main_special_settlement_eight_peaks_5_grn)
Level 5
Occupied Karaz-a-Karak (Greenskin Stronghold)
Occupied Karaz-a-Karak (Greenskin Stronghold)
(wh_main_special_settlement_karaz_a_karak_5_grn)
Level 5
Trolls x 2 Wurrzag's Big Walls
Wurrzag's Big Walls
(wh_dlc06_grn_walls_3_wurrzag)
Level 2
Big Walls
Big Walls
(wh_main_grn_walls_3)
Level 2
Black Crag (Greenskin Encampment)
Black Crag (Greenskin Encampment)
(wh_main_special_settlement_black_crag_3_grn)
Level 3
Black Crag (Greenskin Fort)
Black Crag (Greenskin Fort)
(wh_main_special_settlement_black_crag_4_grn)
Level 4
Black Crag (Greenskin Stronghold)
Black Crag (Greenskin Stronghold)
(wh_main_special_settlement_black_crag_5_grn)
Level 5