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Missile Infantry

Long range units who provide support for melee units, but are themselves generally weak in close combat.

Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
90 Orc Arrer Boyz
Missile Infantry / Missile Infantry / (wh_main_grn_inf_orc_arrer_boyz)
Orc Arrer Boyz
From afar, Arrer Boyz rain down arrows upon their enemies. Accuracy be damned, quantity is all.
90 500 500 125 20 140 6.1 22 23 34 10 14 30 65 55
2
90 Savage Orc Arrer Boyz
Missile Infantry / Missile Infantry / (wh_main_grn_inf_savage_orc_arrer_boyz)
Savage Orc Arrer Boyz
Savage Orc Arrer Boyz aren't always precise but remain deadly. Precisely deadly, you might say.
90 550 550 138 20 140 6.1 22 24 35 12 8 0 65 52
3
120 Goblin Archers
Missile Infantry / Missile Infantry / (wh_main_grn_inf_goblin_archers)
Goblin Archers
Goblin Archers can pepper the enemy from afar, with varying success.
120 375 375 94 11 115 8.3 24 10 24 5 15 25 44 40
4
120 Night Goblin Archers
Missile Infantry / Missile Infantry / (wh_main_grn_inf_night_goblin_archers)
Night Goblin Archers
Raining arrows from a distance is the preferred Greenskin tactic.
120 500 500 125 11 115 8.3 24 15 27 7 20 15 46 36
5
120 Night Goblin Archers (Fanatics)
Missile Infantry / Missile Infantry / (wh_main_grn_inf_night_goblin_fanatics_1)
Night Goblin Archers (Fanatics)
Between bow shots, the Night Goblin Archers send their Fanatic hostages forth to cause mayhem.
120 550 550 138 11 115 8.3 24 15 27 7 20 15 46 36
6
120 Da Rusty Arrers (Night Goblin Archers)
Missile Infantry / Missile Infantry / (wh_dlc06_grn_inf_da_rusty_arrers_0)
Da Rusty Arrers (Night Goblin Archers)
A piercing arrow is debilitating enough, yet all manner of filth and corrosion is loosed from their crude bows.
120 600 600 150 11 115 10.7 24 23 27 7 29 15 46 45