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Nasty Skulkers The Bloody HandzThe Bloody Handz Melee Infantry

Nasty Skulkers

Even the most heinous green-skinned scumbags look upon these Goblins' swift skulduggery with reverent horror.

When it comes to discovering underhanded advantages, Goblins are always seeking some new kind of dirty trick, be it a chance to sneak attack a foe or gang up on a crippled enemy. Some Goblins excel at darting forward and stabbing at an enemy's soft spots before slinking away. It is almost magical the way that they seem to pop out of nowhere - striking from between a comrade's legs or leaping out of the shadows "all stabby like". Such devious gobbos are known as Nasty Skulkers and are generally thought to be "a bad piece o' work", even by shifty Goblin standards. Once a Nasty Skulker has latched onto an enemy unit, he will plague it, slitting throats and jabbing groins until he is found out and stomped to death.

Nasty Skulkers

Unit Name

Nasty Skulkers

Main Unit Key

wh_dlc06_grn_inf_nasty_skulkers_0

Land Unit Key

wh_dlc06_grn_inf_nasty_skulkers_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Sneaky Infantry

Naval Unit Group

Sneaky Infantry

Soldiers

160

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

500

Recruitment Cost

500

Upkeep Cost

125

Melee Attack

26

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh_dlc06_grn_goblin_dual_sword

├ Melee Damage Base

6

├ Melee Damage Ap

18

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

16

├ Base Defence

16

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh_main_grn_cloth

├ Armour Defence

15

└ Shield Armour

0

Health

45

├ Man Entity

wh_dlc06_grn_inf_skulkers_blood_dismembers

├ Man Speed

37

├ Man Health

8

└ Bonus Hit Points

37

Leadership (Base Morale)

40

Abilities

  • Smoke Bomb
    Clogging the senses with acrid, stinging smoke leaves an enemy completely vulnerable.
  • Opportunist Murderer
    Greenskins are never gracious in victory. Wherever they can press an unfair advantage, they will!

Attributes

  • {{tr:guerrilla_deployment}}
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Poor Leadership
    This unit suffers from poor Lord or other encouraging units nearby.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Stalk
    This unit can move hidden in any terrain.
Requires Buildings
Nasty Skulkers Lv. 0 Brawlin' Groundz
Brawlin' Groundz
(wh_main_grn_military_2)
Level 1
Fightin' Pit
Fightin' Pit
(wh_main_grn_military_3)
Level 2
Black Orc Barracks
Black Orc Barracks
(wh_main_grn_military_4)
Level 3