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HomeHome / Total War: WARHAMMER / The Bloody Handz / Units / Goblins
Goblins The Bloody HandzThe Bloody Handz Spear Infantry

Goblins

The spear is a solid weapon; piercing and defensive. Goblins, however…

Goblins gather in great numbers under the tyranny of an Orc leader, or in widely-varying tribes of their own. Regardless of whether a Goblin is a lackey under the heel of a domineering Orc or the member of a distinct tribe, they make for lacklustre troops. However, Goblins can defeat an enemy through sheer weight of numbers, especially if they can attack from a flank or even better from behind. Goblins prefer to attack defenceless foes and shooting arrows from a distance is likewise a popular type of attack among their kind.

Goblins

Unit Name

Goblins

Main Unit Key

wh_main_grn_inf_goblin_spearmen

Land Unit Key

wh_main_grn_inf_goblin_spearmen

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Spear Infantry

Naval Unit Group

Spear Infantry

Soldiers

160

Caste

Melee Infantry

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

300

Recruitment Cost

300

Upkeep Cost

75

Melee Attack

20

Weapon Strength (Weapon Damage)

25

├ Melee Weapon

wh_main_grn_goblin_spear

├ Melee Damage Base

20

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

8

Melee Defence

26

├ Base Defence

26

├ Shield

wh_missile_block_55_wood

└ Shield Defence

0

Armour

80

├ Armour

wh_main_grn_goblin_leather

├ Armour Defence

25

└ Shield Armour

55

Health

48

├ Man Entity

wh_main_grn_inf_goblin_blood_dismembers

├ Man Speed

33

├ Man Health

8

└ Bonus Hit Points

40

Leadership (Base Morale)

50

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Poor Leadership
    This unit suffers from poor Lord or other encouraging units nearby.
  • Expendable
    This unit is comparably cheap to recruit, maintain and replenish.
Requires Buildings
Goblins Lv. 0 Musta Fieldz
Musta Fieldz
(wh_main_grn_military_1)
Level 0
Brawlin' Groundz
Brawlin' Groundz
(wh_main_grn_military_2)
Level 1
Fightin' Pit
Fightin' Pit
(wh_main_grn_military_3)
Level 2
Black Orc Barracks
Black Orc Barracks
(wh_main_grn_military_4)
Level 3
Garrison Buildings
Goblins x 4 Greenskin Hideout
Greenskin Hideout
(wh_main_grn_settlement_major_1)
Level 1
Greenskin Hideout
Greenskin Hideout
(wh_main_grn_settlement_major_1_coast)
Level 1
Karak Eight Peaks (Greenskin Hideout)
Karak Eight Peaks (Greenskin Hideout)
(wh_main_special_settlement_eight_peaks_1_grn)
Level 1
Karak Eight Peaks (Greenskin Camp)
Karak Eight Peaks (Greenskin Camp)
(wh_main_special_settlement_eight_peaks_2_grn)
Level 2
Karak Eight Peaks (Greenskin Encampment)
Karak Eight Peaks (Greenskin Encampment)
(wh_main_special_settlement_eight_peaks_3_grn)
Level 3
Karak Eight Peaks (Greenskin Fort)
Karak Eight Peaks (Greenskin Fort)
(wh_main_special_settlement_eight_peaks_4_grn)
Level 4
Karak Eight Peaks (Greenskin Stronghold)
Karak Eight Peaks (Greenskin Stronghold)
(wh_main_special_settlement_eight_peaks_5_grn)
Level 5
Occupied Karaz-a-Karak (Greenskin Hideout)
Occupied Karaz-a-Karak (Greenskin Hideout)
(wh_main_special_settlement_karaz_a_karak_1_grn)
Level 1
Goblins x 3 Greenskin Camp
Greenskin Camp
(wh_main_grn_settlement_major_2)
Level 2
Greenskin Camp
Greenskin Camp
(wh_main_grn_settlement_major_2_coast)
Level 2
Greenskin Hideout
Greenskin Hideout
(wh_main_grn_settlement_minor_1)
Level 1
Greenskin Hideout
Greenskin Hideout
(wh_main_grn_settlement_minor_1_coast)
Level 1
Occupied Karaz-a-Karak (Greenskin Camp)
Occupied Karaz-a-Karak (Greenskin Camp)
(wh_main_special_settlement_karaz_a_karak_2_grn)
Level 2
Goblins x 2 Greenskin Camp
Greenskin Camp
(wh_main_grn_settlement_minor_2)
Level 2
Greenskin Camp
Greenskin Camp
(wh_main_grn_settlement_minor_2_coast)
Level 2