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HomeHome / Total War: WARHAMMER / The Bloody Handz / Units / Giant
Giant The Bloody HandzThe Bloody Handz Melee Infantry

Giant

A lumbering Giant is the terror of the battlefield, smashing entire ranks of men aside and feasting on the less fortunate ones.

To most Greenskins, a Giant is a bellowing, cursing display of raw might, ruthless aggression and really large stompy feet - all things that make Orcs and Goblins break out into raucous cheering. There are few sights more inspiring than watching one of "da big fellas" stomping an enemy into paste. Some even earn a degree of fame and notoriety, such as "Little Gork", so named because he was once hit in the face by a stone from a Grudge Thrower and has since believed himself to be Gork, painting himself green before each battle for effect. For their part, Giants are happy to join an army of Greenskins, as it significantly increases their chances of eating regularly and getting their hands on strong liquor. Amidst the endless battles, if an odd handful or two of Goblin happens to get scoffed along the way, no one seems to mind - it's just considered part of the rough and tumble of Greenskin life.

Giant

Unit Name

Giant

Main Unit Key

wh_main_grn_mon_giant

Land Unit Key

wh_main_grn_mon_giant

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monster

Naval Unit Group

Monster

Soldiers

1

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1600

Recruitment Cost

1600

Upkeep Cost

400

Melee Attack

68

Weapon Strength (Weapon Damage)

530

├ Melee Weapon

wh_main_club_giant

├ Melee Damage Base

130

├ Melee Damage Ap

400

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

40

Melee Defence

30

├ Base Defence

30

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh_main_giant

├ Armour Defence

30

└ Shield Armour

0

Health

11098

├ Man Entity

wh_main_monster_giant_blood

├ Man Speed

38

├ Man Health

8

└ Bonus Hit Points

11090

Leadership (Base Morale)

100

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strengths & Weaknesses

  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Requires Buildings
Giant Lv. 0 Stompin' Groundz
Stompin' Groundz
(wh_main_grn_monsters_2)
Level 1
Garrison Buildings
Giant x 2 Black Crag (Greenskin Stronghold)
Black Crag (Greenskin Stronghold)
(wh_main_special_settlement_black_crag_5_grn)
Level 5
Giant x 1 Karak Eight Peaks (Greenskin Stronghold)
Karak Eight Peaks (Greenskin Stronghold)
(wh_main_special_settlement_eight_peaks_5_grn)
Level 5