Left Panel
menu
HomeHome / Total War: WARHAMMER / The Bloody Handz / Units / Hulk - Orc Warboss
Hulk - Orc Warboss The Bloody HandzThe Bloody Handz Melee Ship

Hulk - Orc Warboss

placeholder

Pure muscle and rage, Warbosses devastate enemies with their brutal melee attacks.

Even for a Black Orc, Grimgor's thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. No one knows for sure what would happen if three days without a battle ever occurred, but even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork (or Mork). In a hulking Black Orc with unmatched fighting skills and ferocity it has marked out Grimgor for greatness; the prophet and harbinger of Gork (or Mork).

(Orc Warboss)
Orcs are led by the biggest and brawniest of their kind. These hulking individuals have pummelled their way to the top in a culture where only the strongest survive. Orc leaders do not rise above the knock-down brawls so common amongst their race, they thrive on them - at least until they are toppled by a still mightier challenger. Having established dominance over all competitors, Orc leaders take control of a mob or, if they are strong enough, an entire tribe. Any who question the right of the leader to rule must be slain, driven off or spectacularly beaten into submission.

Hulk - Orc Warboss

Unit Name

Hulk - Orc Warboss

Main Unit Key

wh_main_grn_shp_hulk_general

Land Unit Key

wh_main_grn_cha_orc_warboss_0

Naval Unit Key

wh_main_grn_shp_hulk

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

1

Caste

Generic

Category

Heavy Ship

Class

Melee Ship

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

200

Ship Health

└ Ship

wh_main_ship_heavy_dummy

Ship Speed

Melee Attack

64

Weapon Strength (Weapon Damage)

450

├ Melee Weapon

wh_main_grn_choppa_hero

├ Melee Damage Base

280

├ Melee Damage Ap

170

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

65

Melee Defence

44

├ Base Defence

44

├ Shield

wh_missile_block_35_metal

└ Shield Defence

0

Armour

105

├ Armour

wh_main_grn_heavy

├ Armour Defence

70

└ Shield Armour

35

Health

4020

├ Man Entity

wh_main_grn_cha_orc_hero_blood_dismembers

├ Man Speed

35

├ Man Health

8

└ Bonus Hit Points

4012

Leadership (Base Morale)

70

Abilities

No Ability

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses