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HomeHome / Total War: WARHAMMER / The Bloody Handz / Units / The Arachnarok Queen (Arachnarok Spider)
The Arachnarok Queen (Arachnarok Spider) The Bloody HandzThe Bloody Handz Melee Infantry

The Arachnarok Queen (Arachnarok Spider)

Poisonous, corrosive venom dripping from her fearsome jaws, she first ensnares her victims in a web of dense, sticky silk.

The darkest forests of the world are the home to the Gigantic Spiders. These venomous creatures grow to an enormous size, sucking the life juices out of prey and leaving behind only skin-husks and bones. A full-grown Gigantic Spider is larger than a Troll, and its whole body is protected by chitinous armour plates. All Gigantic Spiders have a poisonous bite that is used to paralyse their prey. Only the most foolhardy would attempt to seek them out, and Forest Goblin Shamans, with their spectacular lack of common sense, fit well into that category. A gifted Shaman, touched by the Spider-god's blessings, will not be turned into a lifeless husk, but instead may be rewarded with a clutch of spiderlings. This foul brood - each spider already the size of a horse's head - can be reared and trained. When fully grown, these Gigantic Spiders are prized as revered mounts for a Goblin tribe's mightiest warriors.

The Arachnarok Queen (Arachnarok Spider)

Unit Name

The Arachnarok Queen (Arachnarok Spider)

Main Unit Key

wh_dlc06_grn_mon_venom_queen_0

Land Unit Key

wh_dlc06_grn_mon_venom_queen_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Gigantic Spider

Naval Unit Group

Gigantic Spider

Soldiers

8

Caste

Monster

Category

War Beast

Class

Melee Infantry

Custom Battle Cost

2400

Recruitment Cost

2400

Upkeep Cost

600

Melee Attack

67

Weapon Strength (Weapon Damage)

380

├ Melee Weapon

wh_main_grn_arachnarok

├ Melee Damage Base

100

├ Melee Damage Ap

280

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

40

Melee Defence

41

├ Base Defence

41

├ Shield

none

└ Shield Defence

0

Armour

150

├ Armour

wh_main_grn_arachnarok

├ Armour Defence

150

└ Shield Armour

0

Health

8246

├ Man Entity

wh_main_grn_arachnarok_rider_360_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

8230

├ Mount

wh_dlc06_grn_mnt_venom_queen

├ Mount Entity

wh_main_monster_spider_arachnarok_blood

├ Mount Speed

57

└ Mount Health

8

Leadership (Base Morale)

66

Abilities

  • Maternal Instinct
    Somewhat surprisingly, even the deadliest Arachnarok feels protective of her brood, and can draw them to her at will.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Poison Attacks
    The poisonous attacks of this unit weaken the target's speed and damage, whilst reducing its vigour.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement
Maximum Number 1
Faction Availability
Warhammer