Krimson Killerz (Black Orcs)
Armed to da teef and always ready for a scrap, this elite Black Orc regiment wear distinctive red armour.Black Orcs are the biggest, meanest and strongest of all Orcs. They get their name from their dark green or black skin, although the title is just as much derived from their dour demeanour. Black Orcs are grim and singularly focused on war - an occupation they take extremely seriously. It can truly be said that Black Orcs live to fight. In this regard all Black Orcs treat other Greenskins, even the more battle-worthy types, such as Boar Boyz, as little more than frivolous amateurs. This is largely because lesser Orcs, even the hulking Big 'Uns of the Orc tribes, are likely to squabble amongst themselves instead of concentrating on the foe. This lack of discipline is a shortcoming that Black Orcs neither forget nor forgive. The Black Orcs' opinion of Goblins is even worse, seeing them as beneath contempt and not fit to carry spare equipment, much less fight.
Unit Name Krimson Killerz (Black Orcs) |
Main Unit Key wh_dlc06_grn_inf_krimson_killerz_0 |
Land Unit Key wh_dlc06_grn_inf_krimson_killerz_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Great Axe Infantry |
Naval Unit Group Great Axe Infantry |
Soldiers 60 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1400 |
Recruitment Cost 1400 |
Upkeep Cost 350 |
Melee Attack 44 |
42 |
├ Melee Weapon wh_dlc06_grn_axe_krimson |
├ Melee Damage Base 12 |
├ Melee Damage Ap 30 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
22 |
├ Base Defence 22 |
├ Shield none |
└ Shield Defence 0 |
110 |
├ Armour wh_main_grn_very_heavy |
├ Armour Defence 110 |
└ Shield Armour 0 |
109 |
├ Man Entity wh_main_grn_inf_black_orcs_blood_dismembers |
├ Man Speed 29 |
├ Man Health 8 |
└ Bonus Hit Points 101 |
Leadership (Base Morale) 81 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Armed to da Teef
Wielding an ‘eavy choppa in each hand, the Krimson Killerz cleave through several foes with each swing.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
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Warhammer |