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HomeHome / Total War: WARHAMMER / The Bloody Handz / Units / Orc Boyz
Orc Boyz The Bloody HandzThe Bloody Handz Melee Infantry

Orc Boyz

Orc Boyz lack the strength of Big 'Uns, but their tenacity and endurance in battle is well respected.

Orcs, often known as Orc Boyz or just "da Boyz", are the hard-fighting infantry found at the heart of most Greenskin tribes. Goblins are more prolific, but it is the Orcs that do the bulk of the bloody work in most battles. That is okay with all parties, as Orcs are a warrior race and there is nothing they like half as much as a good scrap. In fact, it is hard to get Orcs to stop fighting. They are an overly pugnacious lot and if no one else is around they will pummel each other just to keep their spirits up. Luckily, Orcs do not register pain as do other races. A typical green-skinned lout won't let a minor injury, such as a severed limb, keep him from fighting. Orcs are so tough and resilient that if the arm can be found and sewn back on (however crudely) it will heal quickly. Orcs naturally take their robust physique for granted and regard everyone else as weak, puny or "squishy".

Orc Boyz

Unit Name

Orc Boyz

Main Unit Key

wh_main_grn_inf_orc_boyz

Land Unit Key

wh_main_grn_inf_orc_boyz

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

120

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

450

Recruitment Cost

450

Upkeep Cost

112

Melee Attack

26

Weapon Strength (Weapon Damage)

34

├ Melee Weapon

wh_main_grn_choppa

├ Melee Damage Base

26

├ Melee Damage Ap

8

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

22

Melee Defence

26

├ Base Defence

26

├ Shield

wh_missile_block_35_wood

└ Shield Defence

0

Armour

65

├ Armour

wh_main_grn_orc_leather

├ Armour Defence

30

└ Shield Armour

35

Health

67

├ Man Entity

wh_main_grn_inf_orc_blood_dismembers

├ Man Speed

31

├ Man Health

8

└ Bonus Hit Points

59

Leadership (Base Morale)

60

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Requires Buildings
Orc Boyz Lv. 0 Musta Fieldz
Musta Fieldz
(wh_main_grn_military_1)
Level 0
Brawlin' Groundz
Brawlin' Groundz
(wh_main_grn_military_2)
Level 1
Fightin' Pit
Fightin' Pit
(wh_main_grn_military_3)
Level 2
Black Orc Barracks
Black Orc Barracks
(wh_main_grn_military_4)
Level 3
Garrison Buildings
Orc Boyz x 2 Goblin Watch Tower
Goblin Watch Tower
(wh_main_grn_garrison_1)
Level 0
Greenskin Camp
Greenskin Camp
(wh_main_grn_settlement_major_2)
Level 2
Greenskin Camp
Greenskin Camp
(wh_main_grn_settlement_major_2_coast)
Level 2
Greenskin Hideout
Greenskin Hideout
(wh_main_grn_settlement_minor_1)
Level 1
Greenskin Hideout
Greenskin Hideout
(wh_main_grn_settlement_minor_1_coast)
Level 1
Greenskin Camp
Greenskin Camp
(wh_main_grn_settlement_minor_2)
Level 2
Greenskin Camp
Greenskin Camp
(wh_main_grn_settlement_minor_2_coast)
Level 2
Greenskin Burrows
Greenskin Burrows
(wh_main_grn_settlement_minor_3)
Level 3
Greenskin Burrows
Greenskin Burrows
(wh_main_grn_settlement_minor_3_coast)
Level 3
Karak Eight Peaks (Greenskin Camp)
Karak Eight Peaks (Greenskin Camp)
(wh_main_special_settlement_eight_peaks_2_grn)
Level 2
Karak Eight Peaks (Greenskin Encampment)
Karak Eight Peaks (Greenskin Encampment)
(wh_main_special_settlement_eight_peaks_3_grn)
Level 3
Karak Eight Peaks (Greenskin Fort)
Karak Eight Peaks (Greenskin Fort)
(wh_main_special_settlement_eight_peaks_4_grn)
Level 4
Karak Eight Peaks (Greenskin Stronghold)
Karak Eight Peaks (Greenskin Stronghold)
(wh_main_special_settlement_eight_peaks_5_grn)
Level 5
Occupied Karaz-a-Karak (Greenskin Camp)
Occupied Karaz-a-Karak (Greenskin Camp)
(wh_main_special_settlement_karaz_a_karak_2_grn)
Level 2
Orc Boyz x 4 Greenskin Hideout
Greenskin Hideout
(wh_main_grn_settlement_major_1)
Level 1
Greenskin Hideout
Greenskin Hideout
(wh_main_grn_settlement_major_1_coast)
Level 1
Ditches
Ditches
(wh_main_grn_walls_1)
Level 0
Occupied Karaz-a-Karak (Greenskin Hideout)
Occupied Karaz-a-Karak (Greenskin Hideout)
(wh_main_special_settlement_karaz_a_karak_1_grn)
Level 1
Orc Boyz x 3 Greenskin Encampment
Greenskin Encampment
(wh_main_grn_settlement_major_3)
Level 3
Greenskin Encampment
Greenskin Encampment
(wh_main_grn_settlement_major_3_coast)
Level 3
Black Crag (Greenskin Camp)
Black Crag (Greenskin Camp)
(wh_main_special_settlement_black_crag_2_grn)
Level 2
Occupied Karaz-a-Karak (Greenskin Encampment)
Occupied Karaz-a-Karak (Greenskin Encampment)
(wh_main_special_settlement_karaz_a_karak_3_grn)
Level 3
Orc Boyz x 6 Black Crag (Greenskin Hideout)
Black Crag (Greenskin Hideout)
(wh_main_special_settlement_black_crag_1_grn)
Level 1