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HomeHome / Total War: WARHAMMER / The Bloody Handz / Units / Deff Creepers (Forest Goblin Spider Rider Archers)
Deff Creepers (Forest Goblin Spider Rider Archers) The Bloody HandzThe Bloody Handz Missile Cavalry

Deff Creepers (Forest Goblin Spider Rider Archers)

These arachnid aberrations make for powerful, terrifying mounts, bringing eight-legged death to their cowering foes.

The giant spider breed grows large enough to serve as mounts for Forest Goblins, who capture and hand-rear these scuttling nightmares. There are many sub-types of giant spider, such as Tilean Greybacks, Drakwald Mancatchers, and the Scarlet Deathheads of the Great Forest, to name just a few. All are poisonous and have steely, pincer-like mandibles that can punch through platemail to deliver a toxic bite. While not as fast as wolves or horses, these spiders can move at speed through the most dense patches of woods. Forest Goblin Spider Riders have become masters at stalking their prey, nimbly guiding their multi-legged beasts to scuttle across the treetop canopy to get into the ideal position before pouncing. Spider Rider mobs are known to ambush Empire patrols, eradicate Beastmen herds and even attack large monsters that encroach into their territory.

Deff Creepers (Forest Goblin Spider Rider Archers)

Unit Name

Deff Creepers (Forest Goblin Spider Rider Archers)

Main Unit Key

wh_dlc06_grn_cav_deff_creepers_0

Land Unit Key

wh_dlc06_grn_cav_deff_creepers_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Cavalry

Naval Unit Group

Missile Cavalry

Soldiers

60

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

175

Missile Damage

11

├ Missile Weapon

wh_main_grn_goblin_bow_poison_spider_rider

├ Projectile

wh_grn_goblin_arrow_poison_spider_rider

├ Missile Damage

9

├ Missile Ap Damage

2

└ Base Reload Time

8

Accuracy

33

Range

100

Reload

30

Shots Per Minute

10.7

Ammunition

20

Melee Attack

23

Weapon Strength (Weapon Damage)

26

├ Melee Weapon

wh_main_grn_goblin_sword_poison_spider_rider

├ Melee Damage Base

21

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

12

Melee Defence

31

├ Base Defence

31

├ Shield

none

└ Shield Defence

0

Armour

45

├ Armour

wh_main_grn_forest_spider

├ Armour Defence

45

└ Shield Armour

0

Health

74

├ Man Entity

wh_main_grn_inf_goblin_cav_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

58

├ Mount

wh_dlc06_grn_mnt_giant_spider_creeper

├ Mount Entity

wh_main_monster_spider_giant_blood

├ Mount Speed

78

└ Mount Health

8

Leadership (Base Morale)

54

Abilities

  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Poison Attacks
    The poisonous attacks of this unit weaken the target's speed and damage, whilst reducing its vigour.
  • Regeneration
    flaming attacks will cause more damage to units with Regeneration.
  • Stalk
    This unit can move hidden in any terrain.
Recuitment Requirement
Maximum Number 1
Faction Availability
Warhammer