Da Warlord's Boyz (Night Goblins)A bunch of sneaky, venal, stabby gits - a suitably befitting bodyguard for the treacherous Warlord of the Eight Peaks.
Night Goblins are well suited to their subterranean existence. They range in size, but many are on the stunted side, which better enables the spiteful creatures to move quickly through the tight cavernways below ground. Night Goblins are easily marked out from other Greenskins as they wear long, dark, hooded cloaks, in part to blend in with the poorly lit tunnels but mostly to protect themselves from the hated sunlight should they venture above ground. Given a choice, Night Goblins only leave their underground lairs at night or when the sun is shrouded by cloud or gloomspell. When they do emerge, Night Goblins launch deadly raids, ambush travellers in mountain passes, and commit countless other malicious deeds. They are particular enemies of the Dwarfs, and the two races share a long history of bitter battles on mountainous peaks and below ground.
Unit NameDa Warlord's Boyz (Night Goblins)
Main Unit Keywh_dlc06_grn_inf_da_warlords_boyz_0
Land Unit Keywh_dlc06_grn_inf_da_warlords_boyz_0
Naval Unit Keywh_main_shp_transport
Custom Battle Cost550
├ Melee Weaponwh_dlc06_grn_goblin_sword_rustblight
├ Melee Damage Base22
├ Melee Damage Ap5
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence33
└ Shield Defence0
├ Armour Defence15
└ Shield Armour55
├ Man Entitywh_main_grn_inf_goblin_blood_dismembers
├ Man Speed33
├ Man Health8
└ Bonus Hit Points40
Leadership (Base Morale)50
- Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
This unit can move hidden in any terrain.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Mercenaries Pool